| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| c — Property, class away3d.core.math.Plane3D |
|
The C coefficient of this plane. |
| calculateDependencies() — method, class away3d.materials.compilation.LightingShaderCompiler |
|
Calculates register dependencies for commonly used data. |
| calculateDependencies() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| calculateDependencies() — method, class away3d.materials.compilation.SuperShaderCompiler |
|
Calculates register dependencies for commonly used data. |
| CALCULATION_MATRIX — Constant Static Property, class away3d.core.math.Matrix3DUtils |
| |
| _camera — Property, class away3d.containers.View3D |
| |
| camera — Property, class away3d.containers.View3D |
|
The camera that's used to render the scene for this viewport
|
| _camera — Property, class away3d.core.traverse.EntityCollector |
| |
| camera — Property, class away3d.core.traverse.EntityCollector |
|
The camera that provides the visible frustum. |
| camera — Property, class away3d.events.CameraEvent |
| |
| camera — Property, class away3d.stereo.StereoView3D |
| |
| camera — Property, class away3d.textures.WebcamTexture |
|
The Camera instance (webcam) used by this texture. |
| Camera3D — class, package away3d.cameras |
|
A Camera3D object represents a virtual camera through which we view the scene. |
| Camera3D(lens:away3d.cameras.lenses:LensBase) — Constructor, class away3d.cameras.Camera3D |
|
Creates a new Camera3D object
|
| CameraEvent — class, package away3d.events |
| |
| CameraEvent(type:String, camera:away3d.cameras:Camera3D, bubbles:Boolean, cancelable:Boolean) — Constructor, class away3d.events.CameraEvent |
| |
| _cameraForward — Property, class away3d.core.traverse.EntityCollector |
| |
| CameraNode — class, package away3d.core.partition |
|
CameraNode is a space partitioning leaf node that contains a Camera3D object. |
| CameraNode(camera:away3d.cameras:Camera3D) — Constructor, class away3d.core.partition.CameraNode |
|
Creates a new CameraNode object. |
| _cameraPositionIndex — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| cameraPositionIndex — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| _cameraPositionIndex — Property, class away3d.materials.passes.CompiledPass |
| |
| cancelGPUCompatibility() — method, class away3d.animators.AnimationSetBase |
| |
| cancelGPUCompatibility() — method, class away3d.animators.ParticleAnimationSet |
| |
| CapsuleGeometry — class, package away3d.primitives |
|
A Capsule primitive mesh. |
| CapsuleGeometry(radius:Number, height:Number, segmentsW:uint, segmentsH:uint, yUp:Boolean) — Constructor, class away3d.primitives.CapsuleGeometry |
|
Creates a new Capsule object. |
| cascaded — Property, class away3d.core.data.RenderableListItem |
| |
| CascadeShadowMapMethod — class, package away3d.materials.methods |
| |
| CascadeShadowMapMethod(shadowMethodBase:away3d.materials.methods:SimpleShadowMapMethodBase) — Constructor, class away3d.materials.methods.CascadeShadowMapMethod |
|
Creates a new CascadeShadowMapMethod object. |
| CascadeShadowMapper — class, package away3d.lights.shadowmaps |
| |
| CascadeShadowMapper(numCascades:uint) — Constructor, class away3d.lights.shadowmaps.CascadeShadowMapper |
| |
| Cast — class, package away3d.utils |
| Helper class for casting assets to usable objects |
| _casterCollector — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
| |
| _casterLightPass — Property, class away3d.materials.MultiPassMaterialBase |
| |
| CastError — class, package away3d.errors |
| |
| CastError(message:String) — Constructor, class away3d.errors.CastError |
| |
| _castingDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
| castingDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
| _castingLight — Property, class away3d.materials.methods.ShadowMapMethodBase |
| |
| castingLight — Property, class away3d.materials.methods.ShadowMapMethodBase |
| |
| _castingPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
| castingPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
| CASTS_SHADOW_CHANGE — Constant Static Property, class away3d.events.LightEvent |
| |
| castsShadows — Property, interface away3d.core.base.IRenderable |
|
Indicates whether the renderable can cast shadows
|
| castsShadows — Property, class away3d.core.base.SubMesh |
| |
| castsShadows — Property, class away3d.entities.Mesh |
|
Indicates whether or not the Mesh can cast shadows. |
| castsShadows — Property, class away3d.entities.SegmentSet |
| |
| castsShadows — Property, class away3d.entities.Sprite3D |
| |
| castsShadows — Property, class away3d.lights.LightBase |
| |
| castsShadows — Property, class away3d.primitives.SkyBox |
| |
| CelDiffuseMethod — class, package away3d.materials.methods |
|
CelDiffuseMethod provides a shading method to add specular cel (cartoon) shading. |
| CelDiffuseMethod(levels:uint, baseDiffuseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor, class away3d.materials.methods.CelDiffuseMethod |
|
Creates a new CelDiffuseMethod object. |
| CelSpecularMethod — class, package away3d.materials.methods |
|
CelSpecularMethod provides a shading method to add diffuse cel (cartoon) shading. |
| CelSpecularMethod(specularCutOff:Number, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor, class away3d.materials.methods.CelSpecularMethod |
|
Creates a new CelSpecularMethod object. |
| CENTER — Constant Static Property, class away3d.tools.commands.Mirror |
| |
| centerMesh — Property, class away3d.extrusions.DelaunayMesh |
|
Defines whether the mesh is recentered of not after generation
|
| centerMesh — Property, class away3d.extrusions.LatheExtrude |
|
Defines whether the mesh is recentered of not after generation
|
| centerMesh — Property, class away3d.extrusions.LinearExtrude |
|
Defines whether the mesh is recentered of not after generation
|
| centerMesh — Property, class away3d.extrusions.PathExtrude |
|
Defines whether the mesh is recentered of not after generation
|
| centerMesh — Property, class away3d.extrusions.SkinExtrude |
|
Defines whether the mesh is _centerMeshed of not after generation
|
| CHANGE_SEGMENT — Constant Static Property, class away3d.events.PathEvent |
|
Dispatched when the time pointer enters a new PathSegment
|
| _childNodes — Property, class away3d.core.partition.NodeBase |
| |
| _classification — Property, class away3d.materials.MaterialBase |
| |
| classifyPoint(p:flash.geom:Vector3D, epsilon:Number) — method, class away3d.core.math.Plane3D |
|
Classify a point against this Plane3D. |
| classifyToPlane(plane:away3d.core.math:Plane3D) — method, class away3d.bounds.AxisAlignedBoundingBox |
| |
| classifyToPlane(plane:away3d.core.math:Plane3D) — method, class away3d.bounds.BoundingSphere |
| |
| classifyToPlane(plane:away3d.core.math:Plane3D) — method, class away3d.bounds.BoundingVolumeBase |
| |
| classifyToPlane(plane:away3d.core.math:Plane3D) — method, class away3d.bounds.NullBounds |
| |
| cleanCompilationData() — method, class away3d.materials.methods.BasicAmbientMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.BasicDiffuseMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.BasicNormalMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.BasicSpecularMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.CascadeShadowMapMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.CelDiffuseMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.CelSpecularMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.CompositeDiffuseMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.CompositeSpecularMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.FresnelSpecularMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.GradientDiffuseMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.NearShadowMapMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.ProjectiveTextureMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.SimpleShadowMapMethodBase |
| |
| cleanCompilationData() — method, class away3d.materials.methods.SimpleWaterNormalMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod |
| |
| cleanCompilationData() — method, class away3d.materials.methods.WrapDiffuseMethod |
| |
| cleanUp() — method, class away3d.core.traverse.EntityCollector |
|
Cleans up any data at the end of a frame. |
| cleanUp() — method, class away3d.materials.passes.CompiledPass |
| |
| clear() — method, class away3d.core.managers.Stage3DProxy |
| |
| clear() — method, class away3d.core.traverse.EntityCollector |
|
Clears all objects in the entity collector. |
| clear() — Static Method , class away3d.debug.Debug |
| |
| clearAll() — method, class away3d.tools.helpers.data.MeshDebug |
| |
| clearAnimationGeometry() — method, class away3d.entities.Mesh |
|
Clears the animation geometry of this mesh. |
| clearData(destroyCachedMeshes:Boolean) — method, class away3d.extrusions.PathDuplicator |
| |
| clearDedicatedMesh(mesh:away3d.entities:Mesh) — method, class away3d.materials.passes.OutlinePass |
|
Clears mesh. |
| clearDepthBuffer() — method, class away3d.core.managers.Stage3DProxy |
| |
| clearOnRender — Property, class away3d.core.render.RendererBase |
| |
| clearPasses() — method, class away3d.materials.MaterialBase |
|
Clears all passes in the material. |
| CLICK — Constant Static Property, class away3d.events.MouseEvent3D |
|
Defines the value of the type property of a click3d event object. |
| clone() — method, interface away3d.animators.IAnimator |
|
Returns a shallow clone (re-using the same IAnimationSet) of this IAnimator. |
| clone() — method, class away3d.animators.ParticleAnimator |
|
Returns a shallow clone (re-using the same IAnimationSet) of this IAnimator. |
| clone() — method, class away3d.animators.SkeletonAnimator |
|
Returns a shallow clone (re-using the same IAnimationSet) of this IAnimator. |
| clone() — method, class away3d.animators.SpriteSheetAnimator |
| |
| clone() — method, class away3d.animators.UVAnimator |
|
Returns a shallow clone (re-using the same IAnimationSet) of this IAnimator. |
| clone() — method, class away3d.animators.VertexAnimator |
|
Returns a shallow clone (re-using the same IAnimationSet) of this IAnimator. |
| clone() — method, class away3d.animators.data.SkeletonPose |
|
Creates a copy of the SkeletonPose object, with a dulpicate of its component joint poses. |
| clone() — method, class away3d.bounds.AxisAlignedBoundingBox |
|
Clones the current BoundingVolume object
|
| clone() — method, class away3d.bounds.BoundingSphere |
|
Clones the current BoundingVolume object
|
| clone() — method, class away3d.bounds.BoundingVolumeBase |
|
Clones the current BoundingVolume object
|
| clone() — method, class away3d.bounds.NullBounds |
| |
| clone() — method, class away3d.cameras.lenses.FreeMatrixLens |
| |
| clone() — method, class away3d.cameras.lenses.LensBase |
|
Creates an exact duplicate of the lens
|
| clone() — method, class away3d.cameras.lenses.OrthographicLens |
| |
| clone() — method, class away3d.cameras.lenses.OrthographicOffCenterLens |
| |
| clone() — method, class away3d.cameras.lenses.PerspectiveLens |
| |
| clone() — method, class away3d.cameras.lenses.PerspectiveOffCenterLens |
| |
| clone() — method, class away3d.containers.ObjectContainer3D |
|
Clones this ObjectContainer3D instance along with all it's children, and
returns the result (which will be a copy of this container, containing copies
of all it's children.)
|
| clone() — method, class away3d.core.base.CompactSubGeometry |
| |
| clone() — method, class away3d.core.base.Geometry |
|
Clones the geometry. |
| clone() — method, interface away3d.core.base.ISubGeometry |
| |
| clone() — method, class away3d.core.base.Object3D |
| |
| clone() — method, class away3d.core.base.SkinnedSubGeometry |
|
Clones the current object. |
| clone() — method, class away3d.core.base.SubGeometry |
|
Clones the current object
|
| clone() — method, class away3d.core.base.data.Face |
|
returns a new Face value Object
|
| clone() — method, class away3d.core.base.data.UV |
|
returns a new UV value Object
|
| clone() — method, class away3d.core.base.data.Vertex |
|
returns a new Vertex value Object
|
| clone() — method, class away3d.core.math.Quaternion |
|
Clones the quaternion. |
| clone() — method, class away3d.entities.Mesh |
|
Clones this Mesh instance along with all it's children, while re-using the same
material, geometry and animation set. |
| clone() — method, class away3d.events.AnimationStateEvent |
|
Clones the event. |
| clone() — method, class away3d.events.AnimatorEvent |
|
Clones the event. |
| clone() — method, class away3d.events.AssetEvent |
| |
| clone() — method, class away3d.events.CameraEvent |
| |
| clone() — method, class away3d.events.GeometryEvent |
|
Clones the event. |
| clone() — method, class away3d.events.LensEvent |
| |
| clone() — method, class away3d.events.LightEvent |
| |
| clone() — method, class away3d.events.LoaderEvent |
|
Clones the current event. |
| clone() — method, class away3d.events.MouseEvent3D |
|
Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.Object3DEvent |
|
Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.ParserEvent |
| |
| clone() — method, class away3d.events.Scene3DEvent |
| |
| clone() — method, class away3d.primitives.PrimitiveBase |
|
Clones the geometry. |
| clone(mesh:away3d.entities:Mesh, newName:String) — Static Method , class away3d.tools.helpers.MeshHelper |
|
Clones a Mesh
|
| clones — Property, class away3d.extrusions.PathDuplicator |
|
returns a vector with all meshes cloned since last time build method was called. |
| cloneWithSeperateBuffers() — method, class away3d.core.base.CompactSubGeometry |
| |
| cloneWithSeperateBuffers() — method, interface away3d.core.base.ISubGeometry |
| |
| cloneWithSeperateBuffers() — method, class away3d.core.base.SubGeometry |
| |
| closePath — Property, class away3d.extrusions.PathExtrude |
|
Defines if the last PathSegment should join the first one and close the loop. |
| closeShape — Property, class away3d.extrusions.SkinExtrude |
|
Defines if the last vector of Vector3D are joined to the first one, closing the shape. |
| closestPointToPoint(point:flash.geom:Vector3D, target:flash.geom:Vector3D) — method, class away3d.bounds.AxisAlignedBoundingBox |
|
Finds the closest point on the bounding volume to another given point. |
| _collectionMark — Property, class away3d.core.partition.NodeBase |
| |
| _collectionMark — Static Property, class away3d.core.traverse.PartitionTraverser |
|
A property that can be used to avoid processing a partition more than once. |
| collectLights(renderable:away3d.core.base:IRenderable, entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.materials.lightpickers.LightPickerBase |
|
Updates set of lights for a given renderable and EntityCollector. |
| collidesBefore(shortestCollisionDistance:Number, findClosest:Boolean) — method, class away3d.entities.Entity |
|
Tests if a collision occurs before shortestCollisionDistance, using the data stored in PickingCollisionVO. |
| collidesBefore(shortestCollisionDistance:Number, findClosest:Boolean) — method, class away3d.entities.Mesh |
| |
| collidesBefore(shortestCollisionDistance:Number, findClosest:Boolean) — method, class away3d.entities.Sprite3D |
| |
| _collidingObject — Static Property, class away3d.core.managers.Mouse3DManager |
| |
| color — Property, class away3d.animators.data.ColorSegmentPoint |
| |
| color — Property, class away3d.core.managers.Stage3DProxy |
|
The background color of the Stage3D. |
| color — Property, class away3d.lights.LightBase |
|
The color of the light. |
| color — Property, class away3d.materials.ColorMaterial |
|
The diffuse color of the surface. |
| color — Property, class away3d.materials.ColorMultiPassMaterial |
|
The diffuse color of the surface. |
| color — Property, class away3d.materials.methods.RimLightMethod |
| |
| color — Property, class away3d.primitives.WireframePrimitiveBase |
| |
| color(data:any) — Static Method , class away3d.utils.Cast |
| |
| COLOR — Constant Static Property, class away3d.loaders.parsers.AWD2Parser |
| |
| colorAddTarget — Property, class away3d.animators.data.AnimationRegisterCache |
| |
| colorAddVary — Property, class away3d.animators.data.AnimationRegisterCache |
| |
| COLOR_END_COLORTRANSFORM — Constant Static Property, class away3d.animators.nodes.ParticleColorNode |
|
Reference for color node properties on a single particle (when in local property mode). |
| ColorHitMap — class, package away3d.tools.utils |
| |
| ColorHitMap(bitmapData:flash.display:BitmapData, scaleX:Number, scaleY:Number) — Constructor, class away3d.tools.utils.ColorHitMap |
|
Creates a new ColorHitMap
|
| COLOR_INITIAL_COLORTRANSFORM — Constant Static Property, class away3d.animators.nodes.ParticleInitialColorNode |
|
Reference for color node properties on a single particle (when in local property mode). |
| ColorMaterial — class, package away3d.materials |
|
ColorMaterial is a material that uses a flat colour as the surfaces diffuse. |
| ColorMaterial(color:uint, alpha:Number) — Constructor, class away3d.materials.ColorMaterial |
|
Creates a new ColorMaterial object. |
| colorMatrix — Property, class away3d.materials.methods.ColorMatrixMethod |
|
The ColorMatrixFilter object to transform the color of the material. |
| ColorMatrixMethod — class, package away3d.materials.methods |
|
ColorMatrixMethod provides a shading method that changes the colour of a material according to a ColorMatrixFilter
object. |
| ColorMatrixMethod(matrix:Array) — Constructor, class away3d.materials.methods.ColorMatrixMethod |
|
Creates a new ColorTransformMethod. |
| colorMulTarget — Property, class away3d.animators.data.AnimationRegisterCache |
| |
| ColorMultiPassMaterial — class, package away3d.materials |
|
ColorMultiPassMaterial is a material that uses a flat colour as the surfaces diffuse. |
| ColorMultiPassMaterial(color:uint) — Constructor, class away3d.materials.ColorMultiPassMaterial |
|
Creates a new ColorMultiPassMaterial object. |
| colorMulVary — Property, class away3d.animators.data.AnimationRegisterCache |
| |
| colorNormals — Property, class away3d.tools.helpers.MeshDebugger |
| |
| COLOR_PRIORITY — Constant Static Property, class away3d.animators.ParticleAnimationSet |
|
Property used by particle nodes that require color compilation
|
| ColorSegmentPoint — class, package away3d.animators.data |
| |
| ColorSegmentPoint(life:Number, color:flash.geom:ColorTransform) — Constructor, class away3d.animators.data.ColorSegmentPoint |
| |
| COLOR_START_COLORTRANSFORM — Constant Static Property, class away3d.animators.nodes.ParticleColorNode |
|
Reference for color node properties on a single particle (when in local property mode). |
| colorTangents — Property, class away3d.tools.helpers.MeshDebugger |
| |
| colorTransform — Property, class away3d.materials.SinglePassMaterialBase |
|
The ColorTransform object to transform the colour of the material with. |
| colorTransform — Property, class away3d.materials.methods.ColorTransformMethod |
|
The ColorTransform object to transform the colour of the material with. |
| colorTransform — Property, class away3d.materials.passes.SuperShaderPass |
|
The ColorTransform object to transform the colour of the material with. |
| _colorTransformMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
| |
| colorTransformMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
| |
| colorTransformMethod — Property, class away3d.materials.passes.SuperShaderPass |
| |
| ColorTransformMethod — class, package away3d.materials.methods |
|
ColorTransformMethod provides a shading method that changes the colour of a material according to a ColorTransform
object. |
| ColorTransformMethod() — Constructor, class away3d.materials.methods.ColorTransformMethod |
|
Creates a new ColorTransformMethod. |
| _colorTransformMethodVO — Property, class away3d.materials.methods.ShaderMethodSetup |
| |
| colorVertexNormals — Property, class away3d.tools.helpers.MeshDebugger |
| |
| com.adobe.utils — package |
| |
| _combinedLightSources — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| commons — Property, class away3d.materials.compilation.ShaderRegisterData |
| |
| commonsDataIndex — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| _commonsDataIndex — Property, class away3d.materials.passes.CompiledPass |
| |
| CompactSubGeometry — class, package away3d.core.base |
| |
| CompactSubGeometry() — Constructor, class away3d.core.base.CompactSubGeometry |
| |
| compare(m1:flash.geom:Matrix3D, m2:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Matrix3DUtils |
|
Returns a boolean value representing whether there is any significant difference between the two given 3d matrices. |
| compile() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| CompiledPass — class, package away3d.materials.passes |
| |
| CompiledPass(material:away3d.materials:MaterialBase) — Constructor, class away3d.materials.passes.CompiledPass |
| |
| compileGlobalPositionCode() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| compileLightingCode() — method, class away3d.materials.compilation.LightingShaderCompiler |
| |
| compileLightingCode() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| compileLightingCode() — method, class away3d.materials.compilation.SuperShaderCompiler |
| |
| compileMethods() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| compileMethodsCode() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| compileNormalCode() — method, class away3d.materials.compilation.LightingShaderCompiler |
| |
| compileNormalCode() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| compileNormalCode() — method, class away3d.materials.compilation.SuperShaderCompiler |
| |
| _compiler — Property, class away3d.materials.passes.CompiledPass |
| |
| compileViewDirCode() — method, class away3d.materials.compilation.LightingShaderCompiler |
| |
| compileViewDirCode() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| compileViewDirCode() — method, class away3d.materials.compilation.SuperShaderCompiler |
| |
| _component — Property, class away3d.materials.compilation.ShaderRegisterElement |
| |
| CompositeDiffuseMethod — class, package away3d.materials.methods |
|
CompositeDiffuseMethod provides a base class for diffuse methods that wrap a diffuse method to alter the strength
of its calculated strength. |
| CompositeDiffuseMethod(modulateMethod:Function, baseDiffuseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor, class away3d.materials.methods.CompositeDiffuseMethod |
|
Creates a new WrapDiffuseMethod object. |
| CompositeSpecularMethod — class, package away3d.materials.methods |
|
CompositeSpecularMethod provides a base class for specular methods that wrap a specular method to alter the strength
of its calculated strength. |
| CompositeSpecularMethod(modulateMethod:Function, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor, class away3d.materials.methods.CompositeSpecularMethod |
|
Creates a new WrapSpecularMethod object. |
| condensedIndexLookUp — Property, class away3d.core.base.SkinnedSubGeometry |
|
If indices have been condensed, this will contain the original index for each condensed index. |
| condenseIndexData() — method, class away3d.core.base.SkinnedSubGeometry |
| |
| ConeGeometry — class, package away3d.primitives |
|
A UV Cone primitive mesh. |
| ConeGeometry(radius:Number, height:Number, segmentsW:uint, segmentsH:uint, closed:Boolean, yUp:Boolean) — Constructor, class away3d.primitives.ConeGeometry |
|
Creates a new Cone object. |
| CONFIG_DEFAULT — Constant Static Property, class away3d.loaders.parsers.DAEParser |
| |
| configureBackBuffer(backBufferWidth:int, backBufferHeight:int, antiAlias:int, enableDepthAndStencil:Boolean) — method, class away3d.core.managers.Stage3DProxy |
|
Configures the back buffer associated with the Stage3D object. |
| CONFIG_USE_GPU — Constant Static Property, class away3d.loaders.parsers.DAEParser |
| |
| conflictPrecedence — Static Property, class away3d.library.AssetLibrary |
|
Short-hand for conflictPrecedence property on default asset library bundle. |
| conflictPrecedence — Property, class away3d.library.AssetLibraryBundle |
|
Defines which asset should have precedence when resolving a naming conflict between
two assets of which one has just been renamed by the user or by a parser. |
| ConflictPrecedence — class, package away3d.library.naming |
|
Enumaration class for precedence when resolving naming conflicts in the library. |
| conflictStrategy — Static Property, class away3d.library.AssetLibrary |
|
Short-hand for conflictStrategy property on default asset library bundle. |
| conflictStrategy — Property, class away3d.library.AssetLibraryBundle |
|
Defines which strategy should be used for resolving naming conflicts, when two library
assets are given the same name. |
| ConflictStrategy — class, package away3d.library.naming |
|
Enumeration class for bundled conflict strategies. |
| ConflictStrategyBase — class, package away3d.library.naming |
|
Abstract base class for naming conflict resolution classes. |
| ConflictStrategyBase() — Constructor, class away3d.library.naming.ConflictStrategyBase |
| |
| constructSubGeometry(verts:Vector$Number, indices:Vector$uint, uvs:Vector$Number, normals:Vector$Number, tangents:Vector$Number, weights:Vector$Number, jointIndices:Vector$Number, triangleOffset:int) — Static Method , class away3d.tools.utils.GeomUtil |
|
Build a sub-geometry from data vectors. |
| container — Property, class away3d.extrusions.PathDuplicator |
|
If a container is provided, the meshes are addChilded to it instead of directly into the scene. |
| container — Property, interface away3d.materials.utils.IVideoPlayer |
|
Provides access to the Video Object
|
| container — Property, class away3d.materials.utils.SimpleVideoPlayer |
| |
| CONTAINER — Constant Static Property, class away3d.library.assets.AssetType |
| |
| containerComplete — Event, class away3d.library.AssetLibraryBundle |
|
Dispatched when a container asset has been constructed from a resource. |
| containerComplete — Event, class away3d.loaders.AssetLoader |
|
Dispatched when a container asset has been constructed from a resource. |
| containerComplete — Event, class away3d.loaders.Loader3D |
|
Dispatched when a container asset has been constructed from a resource. |
| containerComplete — Event, class away3d.loaders.misc.AssetLoaderToken |
|
Dispatched when a container asset has been constructed from a resource. |
| containerComplete — Event, class away3d.loaders.misc.SingleFileLoader |
|
Dispatched when a container asset has been constructed from a resource. |
| containerComplete — Event, class away3d.loaders.parsers.ParserBase |
|
Dispatched when a container asset has been constructed from a resource. |
| CONTAINER_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
| |
| contains(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.ObjectContainer3D |
| |
| contains(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.Scene3D |
| |
| contains(entryPoint:flash.geom:Vector3D) — method, class away3d.core.partition.ViewVolume |
| |
| containsPoint(position:flash.geom:Vector3D) — method, class away3d.bounds.AxisAlignedBoundingBox |
|
Method for calculating whether the given position is contained within the bounding volume. |
| containsPoint(position:flash.geom:Vector3D) — method, class away3d.bounds.BoundingSphere |
|
Method for calculating whether the given position is contained within the bounding volume. |
| containsPoint(position:flash.geom:Vector3D) — method, class away3d.bounds.BoundingVolumeBase |
|
Method for calculating whether the given position is contained within the bounding volume. |
| containsPoint(point:flash.geom:Vector3D, maxDistanceToPlane:Number) — method, class away3d.core.base.data.Face |
|
Tests whether a given point is inside the triangle
|
| _context — Property, class away3d.core.render.RendererBase |
| |
| _context3D — Property, class away3d.core.managers.Stage3DProxy |
| |
| context3D — Property, class away3d.core.managers.Stage3DProxy |
|
The Context3D object associated with the given Stage3D object. |
| CONTEXT3D_CREATED — Constant Static Property, class away3d.events.Stage3DEvent |
| |
| CONTEXT3D_DISPOSED — Constant Static Property, class away3d.events.Stage3DEvent |
| |
| CONTEXT3D_RECREATED — Constant Static Property, class away3d.events.Stage3DEvent |
| |
| _contextIndex — Property, class away3d.core.base.CompactSubGeometry |
| |
| continuousCurve(points:Vector$flash.geom:Vector3D, closed:Boolean) — method, class away3d.paths.QuadraticPath |
| |
| control — Property, class away3d.paths.QuadraticPathSegment |
|
Defines the control vector of the PathSegment
|
| control1 — Property, class away3d.paths.CubicPathSegment |
|
The first control point. |
| control2 — Property, class away3d.paths.CubicPathSegment |
|
The second control point. |
| ControllerBase — class, package away3d.controllers |
| |
| ControllerBase(targetObject:away3d.entities:Entity) — Constructor, class away3d.controllers.ControllerBase |
|
Base controller class for dynamically adjusting the propeties of a 3D object. |
| controlNet — Property, class away3d.primitives.NURBSGeometry |
|
Defines the control point net to describe the NURBS surface
|
| controlPoint — Property, class away3d.animators.states.ParticleBezierCurveState |
|
Defines the default control point of the node, used when in global mode. |
| convertToSeparateBuffers() — method, class away3d.core.base.Geometry |
|
Updates the SubGeometries so all vertex data is represented in different buffers. |
| copyFrom(pose:away3d.animators.data:JointPose) — method, class away3d.animators.data.JointPose |
|
Copies the transformation data from a source pose object into the existing pose object. |
| copyFrom(q:away3d.core.math:Quaternion) — method, class away3d.core.math.Quaternion |
|
Copies the data from a quaternion into this instance. |
| copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicAmbientMethod |
|
Copies the state from a BasicAmbientMethod object into the current object. |
| copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicDiffuseMethod |
|
Copies the state from a BasicDiffuseMethod object into the current object. |
| copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicNormalMethod |
| |
| copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicSpecularMethod |
|
Copies the state from a BasicSpecularMethod object into the current object. |
| copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.HeightMapNormalMethod |
| |
| copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.ShadingMethodBase |
|
Copies the state from a ShadingMethodBase object into the current object. |
| coverageRatio — Property, class away3d.lights.shadowmaps.NearDirectionalShadowMapper |
|
A value between 0 and 1 to indicate the ratio of the view frustum that needs to be covered by the shadow map. |
| coverAll — Property, class away3d.extrusions.LatheExtrude |
|
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
| coverAll — Property, class away3d.extrusions.LinearExtrude |
|
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
| coverAll — Property, class away3d.extrusions.PathExtrude |
|
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
| coverAll — Property, class away3d.extrusions.SkinExtrude |
|
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
| coverSegment — Property, class away3d.extrusions.PathExtrude |
|
Defines if the texture(s) should applied per segment. |
| create() — method, class away3d.library.naming.ConflictStrategyBase |
|
Create instance of this conflict strategy. |
| create() — method, class away3d.library.naming.ErrorConflictStrategy |
| |
| create() — method, class away3d.library.naming.IgnoreConflictStrategy |
| |
| create() — method, class away3d.library.naming.NumSuffixConflictStrategy |
| |
| createBoundingRenderable() — method, class away3d.bounds.AxisAlignedBoundingBox |
| |
| createBoundingRenderable() — method, class away3d.bounds.BoundingSphere |
| |
| createBoundingRenderable() — method, class away3d.bounds.BoundingVolumeBase |
| |
| createBoundingRenderable() — method, class away3d.bounds.NullBounds |
| |
| createBuffer(contextIndex:int, context:flash.display3D:Context3D) — method, class away3d.core.base.CompactSubGeometry |
| |
| createCasterCollector() — method, class away3d.lights.shadowmaps.ShadowMapperBase |
| |
| createCompiler(profile:String) — method, class away3d.materials.passes.CompiledPass |
| |
| createCompiler(profile:String) — method, class away3d.materials.passes.LightingPass |
| |
| createCompiler(profile:String) — method, class away3d.materials.passes.ShadowCasterPass |
| |
| createCompiler(profile:String) — method, class away3d.materials.passes.SuperShaderPass |
| |
| createDebugBounds() — method, class away3d.core.partition.InvertedOctreeNode |
| |
| createDebugBounds() — method, class away3d.core.partition.NodeBase |
| |
| createDebugBounds() — method, class away3d.core.partition.OctreeNode |
| |
| createDebugBounds() — method, class away3d.core.partition.ViewVolume |
| |
| createDepthTexture() — method, class away3d.lights.shadowmaps.CubeMapShadowMapper |
| |
| createDepthTexture() — method, class away3d.lights.shadowmaps.ShadowMapperBase |
| |
| createEntityCollector() — method, class away3d.core.render.RendererBase |
| |
| createEntityPartitionNode() — method, class away3d.cameras.Camera3D |
|
Factory method that returns the current partition node. |
| createEntityPartitionNode() — method, class away3d.entities.Entity |
|
Factory method that returns the current partition node. |
| createEntityPartitionNode() — method, class away3d.entities.Mesh |
|
Factory method that returns the current partition node. |
| createEntityPartitionNode() — method, class away3d.entities.SegmentSet |
| |
| createEntityPartitionNode() — method, class away3d.entities.Sprite3D |
| |
| createEntityPartitionNode() — method, class away3d.lights.DirectionalLight |
| |
| createEntityPartitionNode() — method, class away3d.lights.LightBase |
|
Factory method that returns the current partition node. |
| createEntityPartitionNode() — method, class away3d.lights.LightProbe |
| |
| createEntityPartitionNode() — method, class away3d.lights.PointLight |
| |
| createEntityPartitionNode() — method, class away3d.primitives.SkyBox |
|
Factory method that returns the current partition node. |
| createIterator(assetTypeFilter:String, namespaceFilter:String, filterFunc:Function) — Static Method , class away3d.library.AssetLibrary |
|
Short-hand for createIterator() method on default asset library bundle. |
| createIterator(assetTypeFilter:String, namespaceFilter:String, filterFunc:Function) — method, class away3d.library.AssetLibraryBundle |
|
Create an AssetLibraryIterator instance that can be used to iterate over the assets
in this asset library instance. |
| createMethodVO() — method, class away3d.materials.methods.ShadingMethodBase |
|
Creates a data container that contains material-dependent data. |
| createNormalRegisters() — method, class away3d.materials.compilation.LightingShaderCompiler |
| |
| createNormalRegisters() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| createNormalRegisters() — method, class away3d.materials.compilation.SuperShaderCompiler |
| |
| createSegmentFromArrayEntry(data:Vector$flash.geom:Vector3D, offset:uint) — method, class away3d.paths.CubicPath |
| |
| createSegmentFromArrayEntry(data:Vector$flash.geom:Vector3D, offset:uint) — method, class away3d.paths.QuadraticPath |
| |
| createSegmentFromArrayEntry(data:Vector$flash.geom:Vector3D, offset:uint) — method, class away3d.paths.SegmentedPathBase |
| |
| createShadowMapper() — method, class away3d.lights.DirectionalLight |
| |
| createShadowMapper() — method, class away3d.lights.LightBase |
| |
| createShadowMapper() — method, class away3d.lights.PointLight |
| |
| createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.ATFCubeTexture |
| |
| createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.ATFTexture |
| |
| createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.CubeTextureBase |
| |
| createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.RenderCubeTexture |
| |
| createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.RenderTexture |
| |
| createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.Texture2DBase |
| |
| createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.TextureProxyBase |
| |
| createVertexData(numVertices:uint, totalLenOfOneVertex:uint) — method, class away3d.animators.data.AnimationSubGeometry |
| |
| CrossfadeTransition — class, package away3d.animators.transitions |
| |
| CrossfadeTransition(blendSpeed:Number) — Constructor, class away3d.animators.transitions.CrossfadeTransition |
| |
| CrossfadeTransitionNode — class, package away3d.animators.transitions |
|
A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose. |
| CrossfadeTransitionNode() — Constructor, class away3d.animators.transitions.CrossfadeTransitionNode |
|
Creates a new CrossfadeTransitionNode object. |
| CrossfadeTransitionState — class, package away3d.animators.transitions |
| |
| CrossfadeTransitionState(animator:away3d.animators:IAnimator, skeletonAnimationNode:away3d.animators.transitions:CrossfadeTransitionNode) — Constructor, class away3d.animators.transitions.CrossfadeTransitionState |
| |
| ctrlKey — Property, class away3d.events.MouseEvent3D |
|
Indicates whether the Control key is active (true) or inactive (false). |
| CubeGeometry — class, package away3d.primitives |
|
A Cube primitive mesh. |
| CubeGeometry(width:Number, height:Number, depth:Number, segmentsW:uint, segmentsH:uint, segmentsD:uint, tile6:Boolean) — Constructor, class away3d.primitives.CubeGeometry |
|
Creates a new Cube object. |
| cubeMap — Property, class away3d.materials.SkyBoxMaterial |
|
The CubeMap to use as the skybox. |
| CubeMapShadowMapper — class, package away3d.lights.shadowmaps |
| |
| CubeMapShadowMapper() — Constructor, class away3d.lights.shadowmaps.CubeMapShadowMapper |
| |
| CubeReflectionTexture — class, package away3d.textures |
|
CubeReflectionTexture provides a cube map texture for real-time reflections, used for any method that uses environment maps,
such as EnvMapMethod. |
| CubeReflectionTexture(size:int) — Constructor, class away3d.textures.CubeReflectionTexture |
|
Creates a new CubeReflectionTexture object
|
| cubeTexture — Property, class away3d.materials.passes.SkyBoxPass |
|
The cube texture to use as the skybox. |
| CubeTextureBase — class, package away3d.textures |
| |
| CubeTextureBase() — Constructor, class away3d.textures.CubeTextureBase |
| |
| CubicPath — class, package away3d.paths |
|
Defines a cubic path. |
| CubicPath(data:Vector$flash.geom:Vector3D) — Constructor, class away3d.paths.CubicPath |
|
Creates a new CubicPath instance. |
| CubicPathSegment — class, package away3d.paths |
|
Defines a single segment of a cubic path
|
| CubicPathSegment(start:flash.geom:Vector3D, control1:flash.geom:Vector3D, control2:flash.geom:Vector3D, end:flash.geom:Vector3D) — Constructor, class away3d.paths.CubicPathSegment |
| |
| cullPlanes — Property, class away3d.core.traverse.EntityCollector |
| |
| currentAsset — Property, class away3d.library.utils.AssetLibraryIterator |
| |
| _currentFrame — Property, class away3d.animators.states.AnimationClipState |
| |
| currentFrame — Property, class away3d.animators.states.AnimationClipState |
|
Returns the current frame of animation in the clip based on the internal playhead position. |
| currentFrameData — Property, interface away3d.animators.nodes.ISpriteSheetAnimationNode |
|
Returns the current SpriteSheetAnimationFrame of animation in the clip based on the internal playhead position. |
| currentFrameData — Property, interface away3d.animators.states.ISpriteSheetAnimationState |
|
Returns the current SpriteSheetAnimationFrame of animation in the clip based on the internal playhead position. |
| currentFrameData — Property, class away3d.animators.states.SpriteSheetAnimationState |
|
Returns the current SpriteSheetAnimationFrame of animation in the clip based on the internal playhead position. |
| currentFrameNumber — Property, class away3d.animators.SpriteSheetAnimator |
| |
| currentFrameNumber — Property, interface away3d.animators.nodes.ISpriteSheetAnimationNode |
|
Returns the current frame number. |
| currentFrameNumber — Property, interface away3d.animators.states.ISpriteSheetAnimationState |
|
Returns the current frame number. |
| currentFrameNumber — Property, class away3d.animators.states.SpriteSheetAnimationState |
|
returns current frame index of the animation. |
| currentGeometry — Property, interface away3d.animators.states.IVertexAnimationState |
|
Returns the current geometry frame of animation in the clip based on the internal playhead position. |
| currentGeometry — Property, class away3d.animators.states.VertexClipState |
|
Returns the current geometry frame of animation in the clip based on the internal playhead position. |
| _currentPanAngle — Property, class away3d.controllers.FirstPersonController |
| |
| _currentPanAngle — Property, class away3d.controllers.HoverController |
| |
| currentPose — Property, class away3d.animators.states.SkeletonClipState |
|
Returns the current skeleton pose frame of animation in the clip based on the internal playhead position. |
| _currentTiltAngle — Property, class away3d.controllers.FirstPersonController |
| |
| _currentTiltAngle — Property, class away3d.controllers.HoverController |
| |
| currentUVFrame — Property, interface away3d.animators.states.IUVAnimationState |
|
Returns the current UV frame of animation in the clip based on the internal playhead position. |
| currentUVFrame — Property, class away3d.animators.states.UVClipState |
|
Returns the current UV frame of animation in the clip based on the internal playhead position. |
| cx — Property, class away3d.filters.RadialBlurFilter3D |
| |
| cx — Property, class away3d.filters.tasks.Filter3DRadialBlurTask |
| |
| cy — Property, class away3d.filters.RadialBlurFilter3D |
| |
| cy — Property, class away3d.filters.tasks.Filter3DRadialBlurTask |
| |
| cycle — Property, class away3d.animators.nodes.ParticleUVNode |
| |
| CYCLE — Constant Static Property, class away3d.events.PathEvent |
|
Dispatched when the time pointer enter a new cycle at time 0, after last time was greater than 0.99
|
| cycle_complete — Event, class away3d.animators.AnimatorBase |
|
Dispatched when playback of an animation reaches the end of an animation. |
| CYCLE_COMPLETE — Constant Static Property, class away3d.events.AnimatorEvent |
|
Defines the value of the type property of a cycle complete event object. |
| cycleDuration — Property, class away3d.animators.states.ParticleColorState |
|
Defines the duration of the animation in seconds, used as a period independent of particle duration when in global mode. |
| cycleDuration — Property, class away3d.animators.states.ParticleOrbitState |
|
Defines the duration of the orbit in seconds, used as a period independent of particle duration when in global mode. |
| cycleDuration — Property, class away3d.animators.states.ParticleScaleState |
|
Defines the duration of the animation in seconds, used as a period independent of particle duration when in global mode. |
| cycleDuration — Property, class away3d.animators.states.ParticleSpriteSheetState |
|
Defines the cycle duration in seconds, when in global mode. |
| cyclePhase — Property, class away3d.animators.states.ParticleColorState |
|
Defines the phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. |
| cyclePhase — Property, class away3d.animators.states.ParticleOrbitState |
|
Defines the phase of the orbit in degrees, used as the starting offset of the cycle when in global mode. |
| cyclePhase — Property, class away3d.animators.states.ParticleScaleState |
|
Defines the phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. |
| cyclePhase — Property, class away3d.animators.states.ParticleSpriteSheetState |
|
Defines the cycle phase, when in global mode. |
| CylinderGeometry — class, package away3d.primitives |
|
A Cylinder primitive mesh. |
| CylinderGeometry(topRadius:Number, bottomRadius:Number, height:Number, segmentsW:uint, segmentsH:uint, topClosed:Boolean, bottomClosed:Boolean, surfaceClosed:Boolean, yUp:Boolean) — Constructor, class away3d.primitives.CylinderGeometry |
|
Creates a new Cylinder object. |
| CYLINDRICAL_X — Constant Static Property, class away3d.tools.utils.Projector |
| |
| CYLINDRICAL_Y — Constant Static Property, class away3d.tools.utils.Projector |
| |
| CYLINDRICAL_Z — Constant Static Property, class away3d.tools.utils.Projector |
| |
|
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |