| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| d — Property, class away3d.core.math.Plane3D |
|
The D coefficient of this plane. |
| DAEParser — class, package away3d.loaders.parsers |
|
DAEParser provides a parser for the DAE data type. |
| DAEParser(configFlags:uint) — Constructor, class away3d.loaders.parsers.DAEParser |
| |
| damping — Property, class away3d.controllers.SpringController |
|
Damping is the spring internal friction, or how much it resists the "boinggggg" effect. |
| data — Property, class away3d.loaders.misc.ResourceDependency |
|
The data containing the dependency to be parsed, if the resource was already loaded. |
| data — Property, class away3d.loaders.misc.SingleFileLoader |
| |
| _data — Property, class away3d.loaders.parsers.ParserBase |
| |
| data — Property, class away3d.materials.methods.MethodVOSet |
| |
| data — Property, class away3d.textures.ATFData |
| |
| _dataFormat — Property, class away3d.loaders.parsers.ParserBase |
| |
| dataFormat — Property, class away3d.loaders.parsers.ParserBase |
|
The data format of the file data to be parsed. |
| _dataLength — Property, class away3d.animators.nodes.ParticleNodeBase |
| |
| dataLength — Property, class away3d.animators.nodes.ParticleNodeBase |
|
Returns the length of the data used by the node when in LOCAL_STATIC mode. |
| dataOffset — Property, class away3d.animators.nodes.ParticleNodeBase |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.ParticleAnimationSet |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SkeletonAnimationSet |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SpriteSheetAnimationSet |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.UVAnimationSet |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy, pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.VertexAnimationSet |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DBloomCompositeTask |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DCompositeTask |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DTaskBase |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DXFadeCompositeTask |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.MultiPassMaterialBase |
| |
| deactivate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CompositeDiffuseMethod |
| |
| deactivate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.CompositeSpecularMethod |
| |
| deactivate(vo:away3d.materials.methods:MethodVO, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.NearShadowMapMethod |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.CompiledPass |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.OutlinePass |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.SegmentPass |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.SuperShaderPass |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.methods.InterleavedStereoRenderMethod |
| |
| deactivate(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.methods.StereoRenderMethodBase |
| |
| deactivateForDepth(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.MaterialBase |
| |
| deactivatePass(index:uint, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.OcclusionMaterial |
| |
| debug(mesh:away3d.entities:Mesh, scene:away3d.containers:Scene3D, displayNormals:Boolean, displayVertexNormals:Boolean, displayTangents:Boolean) — method, class away3d.tools.helpers.MeshDebugger |
| |
| debug — Property, class away3d.tools.utils.Drag3D |
|
Displays the planes for debug/visual aid purposes
|
| Debug — class, package away3d.debug |
| Class for emmiting debuging messages, warnings and errors |
| debugContainer(object:away3d.containers:ObjectContainer3D, scene:away3d.containers:Scene3D, displayNormals:Boolean, displayVertexNormals:Boolean, displayTangents:Boolean) — method, class away3d.tools.helpers.MeshDebugger |
| |
| _debugPrimitive — Property, class away3d.core.partition.NodeBase |
| |
| _defaultCulling — Property, class away3d.materials.passes.MaterialPassBase |
| |
| DefaultMaterialManager — class, package away3d.materials.utils |
| |
| DEFAULT_NAMESPACE — Constant Static Property, class away3d.library.assets.NamedAssetBase |
| |
| DefaultRenderer — class, package away3d.core.render |
|
The DefaultRenderer class provides the default rendering method. |
| DefaultRenderer() — Constructor, class away3d.core.render.DefaultRenderer |
|
Creates a new DefaultRenderer object. |
| DEFLATE — Constant Static Property, class away3d.loaders.parsers.AWD2Parser |
| |
| DEGREES_TO_RADIANS — Constant Static Property, class away3d.core.math.MathConsts |
|
The amount to multiply with when converting degrees to radians. |
| DelaunayMesh — class, package away3d.extrusions |
| |
| DelaunayMesh(material:away3d.materials:MaterialBase, vectors:Vector$flash.geom:Vector3D, plane:String, centerMesh:Boolean, flip:Boolean, smoothSurface:Boolean) — Constructor, class away3d.extrusions.DelaunayMesh |
| |
| delay — Property, class away3d.animators.data.ParticleAnimationData |
| |
| delay — Property, class away3d.animators.data.ParticleProperties |
|
The delay between cycles of the particle, an optional value used when the particle aniamtion set settings for useLooping and useDelay are enabled in the constructor. |
| delimiter() — Static Method , class away3d.debug.Debug |
| |
| delta — Property, class away3d.events.MouseEvent3D |
|
Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. |
| deltaTime — Property, class away3d.containers.View3D |
|
The amount of milliseconds the last render call took
|
| dependencies — Property, class away3d.loaders.misc.ResourceDependency |
| |
| dependencies — Property, class away3d.loaders.misc.SingleFileLoader |
|
A list of dependencies that need to be loaded and resolved for the loaded object. |
| dependencies — Property, class away3d.loaders.parsers.AWDParser |
|
A list of dependencies that need to be loaded and resolved for the object being parsed. |
| dependencies — Property, class away3d.loaders.parsers.ParserBase |
|
A list of dependencies that need to be loaded and resolved for the object being parsed. |
| dependencyBaseUrl — Property, class away3d.loaders.misc.AssetLoaderContext |
|
A base URL that will be prepended to all relative dependency URLs found in a loaded resource. |
| dependencyComplete — Event, class away3d.library.AssetLibraryBundle |
|
Dispatched when a single dependency (which may be the main file of a resource)
finishes loading. |
| dependencyComplete — Event, class away3d.loaders.AssetLoader |
|
Dispatched when a single dependency (which may be the main file of a resource)
finishes loading. |
| dependencyComplete — Event, class away3d.loaders.Loader3D |
|
Dispatched when a single dependency (which may be the main file of a resource)
finishes loading. |
| dependencyComplete — Event, class away3d.loaders.misc.AssetLoaderToken |
|
Dispatched when a single dependency (which may be the main file of a resource)
finishes loading. |
| dependencyComplete — Event, class away3d.loaders.misc.SingleFileLoader |
|
Dispatched when the dependency that this single-file loader was loading complets. |
| DEPENDENCY_COMPLETE — Constant Static Property, class away3d.events.LoaderEvent |
|
Dispatched when a resource's dependency is retrieved and resolved. |
| _dependencyCounter — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| DeprecationError — class, package away3d.errors |
| |
| DeprecationError(source:String, since:String, info:String) — Constructor, class away3d.errors.DeprecationError |
| |
| depth — Property, class away3d.core.partition.ViewVolume |
| |
| depth — Property, class away3d.extrusions.Elevation |
|
The depth of the terrain plane. |
| depth — Property, class away3d.primitives.CubeGeometry |
|
The size of the cube along its Z-axis. |
| depth — Property, class away3d.primitives.WireframeCube |
|
The size of the cube along its Z-axis. |
| depth — Static Property, class away3d.tools.utils.Bounds |
| |
| _depthCamera — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
| |
| depthCompareMode — Property, class away3d.materials.MaterialBase |
| |
| depthCompareMode — Property, class away3d.materials.MultiPassMaterialBase |
| |
| depthCompareMode — Property, class away3d.materials.SinglePassMaterialBase |
| |
| _depthCompareMode — Property, class away3d.materials.passes.MaterialPassBase |
| |
| depthCompareMode — Property, class away3d.materials.passes.MaterialPassBase |
| |
| DepthDiffuseMethod — class, package away3d.materials.methods |
|
DepthDiffuseMethod provides a debug method to visualise depth maps
|
| DepthDiffuseMethod() — Constructor, class away3d.materials.methods.DepthDiffuseMethod |
|
Creates a new BasicDiffuseMethod object. |
| _depthLens — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
| |
| depthMap — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
| |
| _depthMapCoordReg — Property, class away3d.materials.methods.SimpleShadowMapMethodBase |
| |
| depthMapCoordReg — Property, class away3d.materials.methods.SimpleShadowMapMethodBase |
|
Wrappers that override the vertex shader need to set this explicitly
|
| DepthMapPass — class, package away3d.materials.passes |
| |
| DepthMapPass() — Constructor, class away3d.materials.passes.DepthMapPass |
| |
| depthMapSize — Property, class away3d.lights.shadowmaps.CascadeShadowMapper |
| |
| _depthMapSize — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
| |
| depthMapSize — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
| |
| DepthOfFieldFilter3D — class, package away3d.filters |
| |
| DepthOfFieldFilter3D(maxBlurX:uint, maxBlurY:uint, stepSize:int) — Constructor, class away3d.filters.DepthOfFieldFilter3D |
|
Creates a new DepthOfFieldFilter3D object. |
| _depthPass — Property, class away3d.materials.MaterialBase |
| |
| _depthPassId — Property, class away3d.materials.MaterialBase |
| |
| depthPrepass — Property, class away3d.containers.View3D |
| |
| depthProjection — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
|
Depth projection matrix that projects from scene space to depth map. |
| _depthRender — Property, class away3d.containers.View3D |
| |
| DepthRenderer — class, package away3d.core.render |
|
The DepthRenderer class renders 32-bit depth information encoded as RGBA
|
| DepthRenderer(renderBlended:Boolean, distanceBased:Boolean) — Constructor, class away3d.core.render.DepthRenderer |
|
Creates a new DepthRenderer object. |
| dieWithError(message:String) — method, class away3d.loaders.parsers.ParserBase |
| |
| differenceInput — Property, class away3d.animators.nodes.SkeletonDifferenceNode |
|
Defines a difference input node to use for the blended output. |
| diffuse — Property, class away3d.lights.LightBase |
|
The diffuse emission strength of the light. |
| diffuseAlpha — Property, class away3d.materials.methods.BasicDiffuseMethod |
|
The alpha component of the diffuse reflection. |
| diffuseAlpha — Property, class away3d.materials.methods.CompositeDiffuseMethod |
|
The alpha component of the diffuse reflection. |
| _diffuseB — Property, class away3d.lights.LightBase |
| |
| diffuseColor — Property, class away3d.materials.methods.BasicDiffuseMethod |
|
The color of the diffuse reflection when not using a texture. |
| diffuseColor — Property, class away3d.materials.methods.CompositeDiffuseMethod |
|
The color of the diffuse reflection when not using a texture. |
| _diffuseG — Property, class away3d.lights.LightBase |
| |
| _diffuseInputRegister — Property, class away3d.materials.methods.BasicDiffuseMethod |
| |
| diffuseLightSources — Property, class away3d.materials.MultiPassMaterialBase |
| |
| diffuseLightSources — Property, class away3d.materials.SinglePassMaterialBase |
| |
| _diffuseLightSources — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| diffuseLightSources — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| _diffuseLightSources — Property, class away3d.materials.passes.CompiledPass |
| |
| diffuseLightSources — Property, class away3d.materials.passes.CompiledPass |
| |
| diffuseMap — Property, class away3d.lights.LightProbe |
| |
| diffuseMethod — Property, class away3d.materials.MultiPassMaterialBase |
|
The method to perform diffuse shading. |
| diffuseMethod — Property, class away3d.materials.SinglePassMaterialBase |
|
The method to perform diffuse shading. |
| _diffuseMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
| |
| diffuseMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
|
The method to perform diffuse shading. |
| diffuseMethod — Property, class away3d.materials.passes.CompiledPass |
| |
| _diffuseMethodVO — Property, class away3d.materials.methods.ShaderMethodSetup |
| |
| _diffuseR — Property, class away3d.lights.LightBase |
| |
| dir — Property, class away3d.tools.utils.Ray |
|
Defines the directional vector of the Ray object
|
| direction — Property, class away3d.animators.states.SkeletonDirectionalState |
|
Defines the direction in degrees of the aniamtion between the forwards (0), right(90) backwards (180) and left(270) input nodes,
used to produce the skeleton pose output. |
| direction — Property, class away3d.lights.DirectionalLight |
|
The direction of the light. |
| DirectionalLight — class, package away3d.lights |
|
DirectionalLight represents an idealized light "at infinity", to be used for distant light sources such as the sun. |
| DirectionalLight(xDir:Number, yDir:Number, zDir:Number) — Constructor, class away3d.lights.DirectionalLight |
|
Creates a new DirectionalLight object. |
| DirectionalLightNode — class, package away3d.core.partition |
|
LightNode is a space partitioning leaf node that contains a LightBase object. |
| DirectionalLightNode(light:away3d.lights:DirectionalLight) — Constructor, class away3d.core.partition.DirectionalLightNode |
|
Creates a new LightNode object. |
| directionalLights — Property, class away3d.core.traverse.EntityCollector |
| |
| _directionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
| directionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
| |
| directionalLightsOffset — Property, class away3d.materials.passes.LightingPass |
| |
| DirectionalShadowMapper — class, package away3d.lights.shadowmaps |
| |
| DirectionalShadowMapper() — Constructor, class away3d.lights.shadowmaps.DirectionalShadowMapper |
| |
| _dirLightFragmentConstants — Property, class away3d.materials.compilation.LightingShaderCompiler |
| |
| _dirLightRegisters — Property, class away3d.materials.compilation.SuperShaderCompiler |
| |
| _dirLightVertexConstants — Property, class away3d.materials.compilation.LightingShaderCompiler |
| |
| _dirty — Property, class away3d.textures.TextureProxyBase |
| |
| disableColor — Property, class away3d.core.render.DepthRenderer |
| |
| disableMouseListeners(view:away3d.containers:View3D) — method, class away3d.core.managers.Mouse3DManager |
| |
| dispatchEvent(event:flash.events:Event) — method, class away3d.containers.ObjectContainer3D |
| |
| dispatchEvent(event:flash.events:Event) — method, class away3d.lights.shadowmaps.CascadeShadowMapper |
| |
| dispersionB — Property, class away3d.materials.methods.RefractionEnvMapMethod |
| |
| dispersionG — Property, class away3d.materials.methods.RefractionEnvMapMethod |
| |
| dispersionR — Property, class away3d.materials.methods.RefractionEnvMapMethod |
| |
| displayNormals(mesh:away3d.entities:Mesh, color:uint, length:Number) — method, class away3d.tools.helpers.data.MeshDebug |
| |
| displayTangents(mesh:away3d.entities:Mesh, color:uint, length:Number) — method, class away3d.tools.helpers.data.MeshDebug |
| |
| displayVertexNormals(mesh:away3d.entities:Mesh, color:uint, length:Number) — method, class away3d.tools.helpers.data.MeshDebug |
| |
| dispose() — method, class away3d.animators.AnimationSetBase |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.animators.data.Skeleton |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.animators.data.SkeletonPose |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.animators.nodes.AnimationNodeBase |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.containers.ObjectContainer3D |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.containers.View3D |
|
Disposes all memory occupied by the view. |
| dispose() — method, class away3d.core.base.CompactSubGeometry |
| |
| dispose() — method, class away3d.core.base.Geometry |
|
Clears all resources used by the Geometry object, including SubGeometries. |
| dispose() — method, interface away3d.core.base.ISubGeometry |
| |
| dispose() — method, class away3d.core.base.Object3D |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.core.base.SkinnedSubGeometry |
|
Cleans up any resources used by this object. |
| dispose() — method, class away3d.core.base.SubGeometry |
|
Clears all resources used by the SubGeometry object. |
| dispose() — method, class away3d.core.base.SubGeometryBase |
| |
| dispose() — method, class away3d.core.base.SubMesh |
| |
| dispose() — method, class away3d.core.data.EntityListItemPool |
| |
| dispose() — method, class away3d.core.data.RenderableListItemPool |
| |
| dispose() — method, class away3d.core.managers.AGALProgram3DCache |
| |
| dispose() — method, class away3d.core.managers.Mouse3DManager |
| |
| dispose() — method, class away3d.core.managers.RTTBufferManager |
| |
| dispose() — method, class away3d.core.managers.Stage3DProxy |
|
Disposes the Stage3DProxy object, freeing the Context3D attached to the Stage3D. |
| dispose() — method, interface away3d.core.pick.IPicker |
|
Disposes memory used by the IPicker object
|
| dispose() — method, class away3d.core.pick.RaycastPicker |
| |
| dispose() — method, class away3d.core.pick.ShaderPicker |
| |
| dispose() — method, class away3d.core.render.BackgroundImageRenderer |
| |
| dispose() — method, class away3d.core.render.DefaultRenderer |
| |
| dispose() — method, class away3d.core.render.Filter3DRenderer |
| |
| dispose() — method, class away3d.entities.Mesh |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.entities.SegmentSet |
| |
| dispose() — method, class away3d.filters.Filter3DBase |
| |
| dispose() — method, class away3d.filters.tasks.Filter3DTaskBase |
| |
| dispose() — method, class away3d.library.assets.BitmapDataAsset |
|
Cleans up any resources used by the current object. |
| dispose() — method, interface away3d.library.assets.IAsset |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.lights.shadowmaps.ShadowMapperBase |
| |
| dispose() — method, class away3d.materials.MaterialBase |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.materials.compilation.ShaderCompiler |
| |
| dispose() — method, class away3d.materials.compilation.ShaderRegisterCache |
| |
| dispose() — method, class away3d.materials.lightpickers.LightPickerBase |
| |
| dispose() — method, class away3d.materials.methods.BasicDiffuseMethod |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.materials.methods.BasicNormalMethod |
| |
| dispose() — method, class away3d.materials.methods.CompositeDiffuseMethod |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.materials.methods.CompositeSpecularMethod |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.materials.methods.DitheredShadowMapMethod |
| |
| dispose() — method, class away3d.materials.methods.EnvMapAmbientMethod |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.materials.methods.EnvMapMethod |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.materials.methods.FresnelEnvMapMethod |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.materials.methods.NearShadowMapMethod |
| |
| dispose() — method, class away3d.materials.methods.ShaderMethodSetup |
| |
| dispose() — method, class away3d.materials.methods.ShadingMethodBase |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.materials.methods.SimpleWaterNormalMethod |
| |
| dispose() — method, class away3d.materials.passes.CompiledPass |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.materials.passes.MaterialPassBase |
|
Cleans up any resources used by the current object. |
| dispose() — method, class away3d.materials.passes.OutlinePass |
| |
| dispose() — method, class away3d.materials.passes.SingleObjectDepthPass |
|
Cleans up any resources used by the current object. |
| dispose() — method, interface away3d.materials.utils.IVideoPlayer |
|
Called if the player is no longer needed
|
| dispose() — method, class away3d.materials.utils.SimpleVideoPlayer |
| |
| dispose() — method, class away3d.paths.CubicPathSegment |
| |
| dispose() — method, interface away3d.paths.IPath |
|
Disposes the path and all the segments
|
| dispose() — method, interface away3d.paths.IPathSegment |
|
Destroys the segment
|
| dispose() — method, class away3d.paths.QuadraticPathSegment |
|
nulls the 3 vectors
|
| dispose() — method, class away3d.paths.SegmentedPathBase |
| |
| dispose() — method, class away3d.textures.BitmapTexture |
| |
| dispose() — method, class away3d.textures.CubeReflectionTexture |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.textures.PlanarReflectionTexture |
| |
| dispose() — method, class away3d.textures.SpecularBitmapTexture |
| |
| dispose() — method, class away3d.textures.SplatBlendBitmapTexture |
| |
| dispose() — method, class away3d.textures.TextureProxyBase |
|
Cleans up resources used by this asset. |
| dispose() — method, class away3d.textures.VideoTexture |
| |
| dispose() — method, class away3d.textures.WebcamTexture |
|
Clean up used resources. |
| disposeAllVertexBuffers() — method, class away3d.core.base.SubGeometry |
| |
| disposeAsset() — method, class away3d.core.base.Object3D |
| |
| disposeForStage3D(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubGeometry |
| |
| disposeIndexBuffers(buffers:Vector$flash.display3D:IndexBuffer3D) — method, class away3d.core.base.SubGeometryBase |
|
Disposes all buffers in a given vector. |
| disposeRenderable() — method, class away3d.bounds.BoundingVolumeBase |
|
Disposes of the bounds renderable object. |
| disposeSources — Property, class away3d.tools.commands.Merge |
|
Defines if the mesh(es) sources used for the merging are kept or disposed. |
| disposeVertexBuffers(buffers:Vector$flash.display3D:VertexBuffer3D) — method, class away3d.core.base.CompactSubGeometry |
| |
| disposeVertexBuffers(buffers:Vector$flash.display3D:VertexBuffer3D) — method, class away3d.core.base.SubGeometryBase |
|
Disposes all buffers in a given vector. |
| distance — Property, class away3d.controllers.HoverController |
|
Distance between the camera and the specified target. |
| distance(p:flash.geom:Vector3D) — method, class away3d.core.math.Plane3D |
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Returns the signed distance between this Plane3D and the point p. |
| DistanceMapPass — class, package away3d.materials.passes |
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| DistanceMapPass() — Constructor, class away3d.materials.passes.DistanceMapPass |
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| _distancePass — Property, class away3d.materials.MaterialBase |
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| distribute — Property, class away3d.extrusions.PathExtrude |
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Defines if the mesh subdivision is spread evenly over the entire geometry. |
| distribute(aObjs:Array, axis:String) — Static Method , class away3d.tools.commands.Align |
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Applies to array elements a distributed alignment according to axis, x,y or z. |
| distributeU — Property, class away3d.extrusions.PathExtrude |
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Defines the uv's u values are spreaded procentually over the entire surface to prevent the maps to be stretched. |
| DitheredShadowMapMethod — class, package away3d.materials.methods |
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DitheredShadowMapMethod provides a soft shadowing technique by randomly distributing sample points. |
| DitheredShadowMapMethod(castingLight:away3d.lights:DirectionalLight, numSamples:int) — Constructor, class away3d.materials.methods.DitheredShadowMapMethod |
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Creates a new DitheredShadowMapMethod object. |
| doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.ParticleAnimationSet |
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| doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SkeletonAnimationSet |
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| doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SpriteSheetAnimationSet |
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| doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.UVAnimationSet |
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| doneAGALCode(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.VertexAnimationSet |
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| DOUBLE_CLICK — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a doubleClick3d event object. |
| doubleSided — Property, class away3d.primitives.PlaneGeometry |
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Defines whether the plane will be visible from both sides, with correct vertex normals (as opposed to bothSides on Material). |
| downVector — Property, class away3d.core.base.Object3D |
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| Drag3D — class, package away3d.tools.utils |
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Class Drag3D allows free dragging of an ObjectContainer3D onto a given plane. |
| Drag3D(view:away3d.containers:View3D, object3d:away3d.containers:ObjectContainer3D, plane:String) — Constructor, class away3d.tools.utils.Drag3D |
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Class Drag3D allows to drag 3d objects with the mouse.Drag3D
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| draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.pick.ShaderPicker |
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| draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.DefaultRenderer |
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Performs the actual drawing of geometry to the target. |
| draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.DepthRenderer |
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Performs the actual drawing of geometry to the target. |
| draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.PositionRenderer |
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Performs the actual drawing of geometry to the target. |
| draw(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase) — method, class away3d.core.render.RendererBase |
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Performs the actual drawing of geometry to the target. |
| drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.CascadeShadowMapper |
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| drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.CubeMapShadowMapper |
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| drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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| drawDepthMap(target:flash.display3D.textures:TextureBase, scene:away3d.containers:Scene3D, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.ShadowMapperBase |
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| driverInfo — Property, class away3d.core.managers.Stage3DProxy |
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The driver information as reported by the Context3D object (if any)
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| duplicate — Property, class away3d.tools.commands.Mirror |
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| duration — Property, class away3d.animators.data.ParticleAnimationData |
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| duration — Property, class away3d.animators.data.ParticleProperties |
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The duration of the particle, an optional value used when the particle aniamtion set settings for useDuration are enabled in the constructor. |
| _durations — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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| durations — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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Returns a vector of time values representing the duration (in milliseconds) of each animation frame in the clip. |
| DXFParser — class, package away3d.loaders.parsers |
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DXFParser provides a parser for the dxf 3D renderable data. |
| DXFParser() — Constructor, class away3d.loaders.parsers.DXFParser |
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Creates a new DXFParser object. |
| dynamicGrid — Property, class away3d.core.partition.ViewVolumePartition |
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A dynamic grid to be able to determine visibility of dynamic objects. |
| dynamicGrid — Property, class away3d.core.partition.ViewVolumeRootNode |
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| DynamicGrid — class, package away3d.core.partition |
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DynamicGrid is used by certain partitioning systems that require vislists for regions of dynamic data. |
| DynamicGrid(minBounds:flash.geom:Vector3D, maxBounds:flash.geom:Vector3D, numCellsX:uint, numCellsY:uint, numCellsZ:uint) — Constructor, class away3d.core.partition.DynamicGrid |
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| _dynamicProperties — Property, class away3d.animators.states.ParticleStateBase |
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| _dynamicPropertiesDirty — Property, class away3d.animators.states.ParticleStateBase |
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