| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| EffectMethodBase — class, package away3d.materials.methods |
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EffectMethodBase forms an abstract base class for shader methods that are not dependent on light sources,
and are in essence post-process effects on the materials. |
| EffectMethodBase() — Constructor, class away3d.materials.methods.EffectMethodBase |
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| EFFECTMETHOD_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
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| effects — Property, class away3d.loaders.parsers.DAEParser |
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| EFFECTS_METHOD — Constant Static Property, class away3d.library.assets.AssetType |
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| _effectsPass — Property, class away3d.materials.MultiPassMaterialBase |
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| Elevation — class, package away3d.extrusions |
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Class Elevation generates (and becomes) a mesh from an heightmap. |
| Elevation(material:away3d.materials:MaterialBase, heightMap:flash.display:BitmapData, width:Number, height:Number, depth:Number, segmentsW:uint, segmentsH:uint, maxElevation:uint, minElevation:uint, smoothMap:Boolean) — Constructor, class away3d.extrusions.Elevation |
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| emitter — Property, class away3d.audio.SoundTransform3D |
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| enableAllBundled() — Static Method , class away3d.loaders.parsers.Parsers |
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Short-hand function to enable all bundled parsers for auto-detection. |
| _enableBlending — Property, class away3d.materials.passes.MaterialPassBase |
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| enableDepthAndStencil — Property, class away3d.core.managers.Stage3DProxy |
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| enableLightFallOff — Property, class away3d.materials.MultiPassMaterialBase |
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Whether or not to use fallOff and radius properties for lights. |
| enableLightFallOff — Property, class away3d.materials.SinglePassMaterialBase |
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Whether or not to use fallOff and radius properties for lights. |
| _enableLightFallOff — Property, class away3d.materials.compilation.ShaderCompiler |
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| enableLightFallOff — Property, class away3d.materials.compilation.ShaderCompiler |
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| _enableLightFallOff — Property, class away3d.materials.passes.CompiledPass |
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| enableLightFallOff — Property, class away3d.materials.passes.CompiledPass |
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| enableMouseListeners(view:away3d.containers:View3D) — method, class away3d.core.managers.Mouse3DManager |
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| enableParser(parserClass:Class) — Static Method , class away3d.library.AssetLibrary |
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| enableParser(parserClass:Class) — method, class away3d.library.AssetLibraryBundle |
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| enableParser(parserClass:Class) — Static Method , class away3d.loaders.AssetLoader |
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| enableParser(parserClass:Class) — Static Method , class away3d.loaders.Loader3D |
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| enableParser(parser:Class) — Static Method , class away3d.loaders.misc.SingleFileLoader |
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| enableParsers(parserClasses:Vector$Class) — Static Method , class away3d.library.AssetLibrary |
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| enableParsers(parserClasses:Vector$Class) — method, class away3d.library.AssetLibraryBundle |
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| enableParsers(parserClasses:Vector$Class) — Static Method , class away3d.loaders.AssetLoader |
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| enableParsers(parserClasses:Vector$Class) — Static Method , class away3d.loaders.Loader3D |
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| enableParsers(parsers:Vector$Class) — Static Method , class away3d.loaders.misc.SingleFileLoader |
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| end — Property, class away3d.paths.CubicPathSegment |
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The last anchor point. |
| end — Property, class away3d.paths.QuadraticPathSegment |
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Defines the control vector of the PathSegment
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| _end — Property, class away3d.primitives.data.Segment |
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| end — Property, class away3d.primitives.data.Segment |
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Defines the ending vertex. |
| _endB — Property, class away3d.primitives.data.Segment |
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| endColor — Property, class away3d.animators.states.ParticleColorState |
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Defines the end color transform of the state, when in global mode. |
| endColor — Property, class away3d.animators.states.ParticleSegmentedColorState |
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Defines the end color transform of the state, when in global mode. |
| endColor — Property, class away3d.primitives.data.Segment |
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Defines the endColor
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| _endG — Property, class away3d.primitives.data.Segment |
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| endObject() — method, class away3d.tools.serialize.SerializerBase |
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End object serialization
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| endObject() — method, class away3d.tools.serialize.TraceSerializer |
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End object serialization
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| endPoint — Property, class away3d.animators.states.ParticleBezierCurveState |
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Defines the default end point of the node, used when in global mode. |
| endProfile — Property, class away3d.extrusions.PathExtrude |
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returns a vector of vector3d's representing the transformed profile coordinates at the end of the extrude shape
null if "keepExtremes" is false or if the extrusion has not been builded yet. |
| _endR — Property, class away3d.primitives.data.Segment |
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| enterFrame — Event, class away3d.core.managers.Stage3DProxy |
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| enterNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.traverse.EntityCollector |
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Returns true if the current node is at least partly in the frustum. |
| enterNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.traverse.PartitionTraverser |
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Called when the traversers enters a node. |
| enterNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.traverse.RaycastCollector |
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Returns true if the current node is at least partly in the frustum. |
| _entities — Property, class away3d.core.pick.RaycastPicker |
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| entity — Property, class away3d.core.data.EntityListItem |
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| entity — Property, class away3d.core.partition.EntityNode |
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The entity contained in this leaf node. |
| entity — Property, class away3d.core.pick.PickingCollisionVO |
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The entity to which this collision object belongs. |
| Entity — class, package away3d.entities |
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The Entity class provides an abstract base class for all scene graph objects that are considered having a
"presence" in the scene, in the sense that it can be considered an actual object with a position and a size (even
if infinite or idealised), rather than a grouping. |
| Entity() — Constructor, class away3d.entities.Entity |
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Creates a new Entity object. |
| ENTITY — Constant Static Property, class away3d.library.assets.AssetType |
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| _entityCollector — Property, class away3d.containers.View3D |
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| EntityCollector — class, package away3d.core.traverse |
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The EntityCollector class is a traverser for scene partitions that collects all scene graph entities that are
considered potientially visible. |
| EntityCollector() — Constructor, class away3d.core.traverse.EntityCollector |
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Creates a new EntityCollector object. |
| ENTITY_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
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| entityHead — Property, class away3d.core.traverse.EntityCollector |
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| EntityListItem — class, package away3d.core.data |
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| EntityListItem() — Constructor, class away3d.core.data.EntityListItem |
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| _entityListItemPool — Property, class away3d.core.traverse.EntityCollector |
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| EntityListItemPool — class, package away3d.core.data |
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| EntityListItemPool() — Constructor, class away3d.core.data.EntityListItemPool |
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| EntityNode — class, package away3d.core.partition |
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The EntityNode class provides an abstract base class for leaf nodes in a partition tree, containing
entities to be fed to the EntityCollector traverser. |
| EntityNode(entity:away3d.entities:Entity) — Constructor, class away3d.core.partition.EntityNode |
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Creates a new EntityNode object. |
| _entryPoint — Property, class away3d.core.traverse.PartitionTraverser |
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| entryPoint — Property, class away3d.core.traverse.PartitionTraverser |
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The entry point for scene graph traversal, ie the point that will be used for traversing the graph
position-dependently. |
| envMap — Property, class away3d.materials.methods.EnvMapAmbientMethod |
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The cube environment map to use for the diffuse lighting. |
| envMap — Property, class away3d.materials.methods.EnvMapMethod |
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The cube environment map to use for the diffuse lighting. |
| envMap — Property, class away3d.materials.methods.FresnelEnvMapMethod |
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The cube environment map to use for the diffuse lighting. |
| envMap — Property, class away3d.materials.methods.RefractionEnvMapMethod |
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The cube environment map to use for the refraction. |
| EnvMapAmbientMethod — class, package away3d.materials.methods |
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EnvMapDiffuseMethod provides a diffuse shading method that uses a diffuse irradiance environment map to
approximate global lighting rather than lights. |
| EnvMapAmbientMethod(envMap:away3d.textures:CubeTextureBase) — Constructor, class away3d.materials.methods.EnvMapAmbientMethod |
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Creates a new EnvMapDiffuseMethod object. |
| EnvMapMethod — class, package away3d.materials.methods |
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| EnvMapMethod(envMap:away3d.textures:CubeTextureBase, alpha:Number) — Constructor, class away3d.materials.methods.EnvMapMethod |
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| epsilon — Property, class away3d.materials.methods.NearShadowMapMethod |
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| _epsilon — Property, class away3d.materials.methods.ShadowMapMethodBase |
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| epsilon — Property, class away3d.materials.methods.ShadowMapMethodBase |
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| error(message:Object) — Static Method , class away3d.debug.Debug |
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| error — Property, class com.adobe.utils.AGALMiniAssembler |
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| ErrorConflictStrategy — class, package away3d.library.naming |
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| ErrorConflictStrategy() — Constructor, class away3d.library.naming.ErrorConflictStrategy |
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| eulers — Property, class away3d.animators.states.ParticleOrbitState |
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Defines the euler rotation in degrees, applied to the orientation of the orbit when in global mode. |
| eulers — Property, class away3d.core.base.Object3D |
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Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. |
| executeRender(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase, scissorRect:flash.geom:Rectangle, surfaceSelector:int) — method, class away3d.core.render.DefaultRenderer |
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| executeRender(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase, scissorRect:flash.geom:Rectangle, surfaceSelector:int) — method, class away3d.core.render.RendererBase |
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Renders the potentially visible geometry to the back buffer or texture. |
| executeRenderToTexturePass(entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.core.render.RendererBase |
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| exitFrame — Event, class away3d.core.managers.Stage3DProxy |
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| _explicitPartition — Property, class away3d.containers.ObjectContainer3D |
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| Explode — class, package away3d.tools.commands |
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Class Explode make all vertices and uv's of a mesh unicExplode
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| Explode() — Constructor, class away3d.tools.commands.Explode |
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| exposure — Property, class away3d.filters.BloomFilter3D |
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| exposure — Property, class away3d.filters.tasks.Filter3DBloomCompositeTask |
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| exposure — Property, class away3d.filters.tasks.Filter3DCompositeTask |
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| extra — Property, class away3d.core.base.Object3D |
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An object that can contain any extra data. |
| extra — Property, class away3d.materials.MaterialBase |
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An object to contain any extra data
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |