| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| _name — Property, class away3d.animators.AnimatorBase |
| |
| name — Property, class away3d.animators.data.JointPose |
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The name of the joint to which the pose is associated
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| name — Property, class away3d.animators.data.SkeletonJoint |
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The name of the joint
|
| name — Property, interface away3d.library.assets.IAsset |
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| name — Property, class away3d.library.assets.NamedAssetBase |
| |
| NamedAssetBase — class, package away3d.library.assets |
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| NamedAssetBase(name:String) — Constructor, class away3d.library.assets.NamedAssetBase |
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| near — Property, class away3d.cameras.lenses.FreeMatrixLens |
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| _near — Property, class away3d.cameras.lenses.LensBase |
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| near — Property, class away3d.cameras.lenses.LensBase |
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The distance to the near plane of the frustum. |
| near — Property, class away3d.cameras.lenses.ObliqueNearPlaneLens |
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| NearDirectionalShadowMapper — class, package away3d.lights.shadowmaps |
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| NearDirectionalShadowMapper(coverageRatio:Number) — Constructor, class away3d.lights.shadowmaps.NearDirectionalShadowMapper |
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| nearPlaneDistance — Property, class away3d.textures.CubeReflectionTexture |
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The near plane used by the camera lens. |
| nearPlaneDistances — Property, class away3d.lights.shadowmaps.CascadeShadowMapper |
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| NearShadowMapMethod — class, package away3d.materials.methods |
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| NearShadowMapMethod(baseMethod:away3d.materials.methods:SimpleShadowMapMethodBase, fadeRatio:Number) — Constructor, class away3d.materials.methods.NearShadowMapMethod |
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| needFragmentAnimation — Property, class away3d.animators.data.AnimationRegisterCache |
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| _needFragmentAnimation — Property, class away3d.materials.passes.MaterialPassBase |
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| needFragmentAnimation — Property, class away3d.materials.passes.MaterialPassBase |
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| needsGlobalFragmentPos — Property, class away3d.materials.methods.MethodVO |
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| needsGlobalVertexPos — Property, class away3d.materials.methods.MethodVO |
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| needsNormals — Property, class away3d.materials.methods.MethodVO |
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| needsProjection — Property, class away3d.materials.methods.MethodVO |
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| needsSecondaryUV — Property, class away3d.materials.methods.MethodVO |
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| needsTangents — Property, class away3d.materials.methods.MethodVO |
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| needsUV — Property, class away3d.materials.methods.MethodVO |
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| needsView — Property, class away3d.materials.methods.MethodVO |
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| _needUpdateTime — Property, class away3d.animators.states.ParticleStateBase |
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| needUpdateTime — Property, class away3d.animators.states.ParticleStateBase |
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| needUVAnimation — Property, class away3d.animators.data.AnimationRegisterCache |
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| _needUVAnimation — Property, class away3d.materials.compilation.ShaderCompiler |
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| needUVAnimation — Property, class away3d.materials.compilation.ShaderCompiler |
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| _needUVAnimation — Property, class away3d.materials.passes.MaterialPassBase |
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| needUVAnimation — Property, class away3d.materials.passes.MaterialPassBase |
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| needVelocity — Property, class away3d.animators.ParticleAnimationSet |
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| needVelocity — Property, class away3d.animators.data.AnimationRegisterCache |
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| NEGATIVE — Constant Static Property, class away3d.tools.commands.Align |
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| negativeX — Property, class away3d.textures.BitmapCubeTexture |
|
The texture on the cube's left face. |
| negativeY — Property, class away3d.textures.BitmapCubeTexture |
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The texture on the cube's bottom face. |
| negativeZ — Property, class away3d.textures.BitmapCubeTexture |
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The texture on the cube's near face. |
| next — Property, class away3d.core.data.EntityListItem |
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| next — Property, class away3d.core.data.RenderableListItem |
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| next() — method, class away3d.core.traverse.SceneIterator |
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| next() — method, class away3d.library.utils.AssetLibraryIterator |
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| _nextFrame — Property, class away3d.animators.states.AnimationClipState |
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| nextFrame — Property, class away3d.animators.states.AnimationClipState |
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Returns the next frame of animation in the clip based on the internal playhead position. |
| nextGeometry — Property, interface away3d.animators.states.IVertexAnimationState |
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Returns the current geometry frame of animation in the clip based on the internal playhead position. |
| nextGeometry — Property, class away3d.animators.states.VertexClipState |
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Returns the current geometry frame of animation in the clip based on the internal playhead position. |
| nextPose — Property, class away3d.animators.states.SkeletonClipState |
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Returns the next skeleton pose frame of animation in the clip based on the internal playhead position. |
| nextUVFrame — Property, interface away3d.animators.states.IUVAnimationState |
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Returns the next UV frame of animation in the clip based on the internal playhead position. |
| nextUVFrame — Property, class away3d.animators.states.UVClipState |
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Returns the next UV frame of animation in the clip based on the internal playhead position. |
| NodeBase — class, package away3d.core.partition |
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The NodeBase class is an abstract base class for any type of space partition tree node. |
| NodeBase() — Constructor, class away3d.core.partition.NodeBase |
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Creates a new NodeBase object. |
| _nonCasterLightPasses — Property, class away3d.materials.MultiPassMaterialBase |
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| _normalBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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| normalBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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| _normalBufferIndex — Property, class away3d.materials.passes.CompiledPass |
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| normalDependencies — Property, class away3d.materials.compilation.MethodDependencyCounter |
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| normalDisplacement — Property, class away3d.materials.methods.FresnelPlanarReflectionMethod |
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| normalDisplacement — Property, class away3d.materials.methods.PlanarReflectionMethod |
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The amount of displacement on the surface, for use with water waves. |
| normalFragment — Property, class away3d.materials.compilation.ShaderRegisterData |
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| normalInput — Property, class away3d.materials.compilation.ShaderRegisterData |
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| normalize() — method, class away3d.core.math.Plane3D |
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Normalize this Plane3D
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| normalize(val:Number) — method, class away3d.core.math.Quaternion |
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Normalises the quaternion object. |
| normalMap — Property, class away3d.materials.MultiPassMaterialBase |
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The tangent space normal map to influence the direction of the surface for each texel. |
| normalMap — Property, class away3d.materials.SinglePassMaterialBase |
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The tangent space normal map to influence the direction of the surface for each texel. |
| normalMap — Property, class away3d.materials.methods.BasicNormalMethod |
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| normalMap — Property, class away3d.materials.methods.SimpleWaterNormalMethod |
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| normalMap — Property, class away3d.materials.passes.CompiledPass |
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The tangent space normal map to influence the direction of the surface for each texel. |
| normalMethod — Property, class away3d.materials.MultiPassMaterialBase |
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The method to generate the (tangent-space) normal. |
| normalMethod — Property, class away3d.materials.SinglePassMaterialBase |
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The method to generate the (tangent-space) normal. |
| _normalMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
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| normalMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
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| normalMethod — Property, class away3d.materials.passes.CompiledPass |
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| _normalMethodVO — Property, class away3d.materials.methods.ShaderMethodSetup |
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| normalReflectance — Property, class away3d.materials.methods.FresnelEnvMapMethod |
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The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction. |
| normalReflectance — Property, class away3d.materials.methods.FresnelPlanarReflectionMethod |
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The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction. |
| normalReflectance — Property, class away3d.materials.methods.FresnelSpecularMethod |
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The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction. |
| _normalsInvalid — Property, class away3d.core.base.SubGeometry |
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| _normalTextureRegister — Property, class away3d.materials.methods.BasicNormalMethod |
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| normalVarying — Property, class away3d.materials.compilation.ShaderRegisterData |
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| notifyUpdate() — method, class away3d.controllers.ControllerBase |
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| NullBounds — class, package away3d.bounds |
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NullBounds represents a debug bounding "volume" that is either considered always in, or always out of the frustum. |
| NullBounds(alwaysIn:Boolean, renderable:away3d.primitives:WireframePrimitiveBase) — Constructor, class away3d.bounds.NullBounds |
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| nullify() — method, class away3d.bounds.AxisAlignedBoundingBox |
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Sets the bounds to zero size. |
| nullify() — method, class away3d.bounds.BoundingSphere |
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Sets the bounds to zero size. |
| nullify() — method, class away3d.bounds.BoundingVolumeBase |
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Sets the bounds to zero size. |
| NullNode — class, package away3d.core.partition |
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NullNode is a node that performs no space partitioning, but simply stores all objects in a
list of leaf nodes. |
| NullNode() — Constructor, class away3d.core.partition.NullNode |
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Creates a new NullNode object. |
| numAssets — Property, class away3d.library.utils.AssetLibraryIterator |
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| numCascades — Property, class away3d.lights.shadowmaps.CascadeShadowMapper |
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| _numCastingDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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| numCastingDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of directional lights that cast shadows
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| _numCastingPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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| numCastingPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The amount of point lights that cast shadows
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| numCellsX — Property, class away3d.core.partition.DynamicGrid |
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| numCellsX — Property, class away3d.core.partition.ViewVolume |
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| numCellsY — Property, class away3d.core.partition.DynamicGrid |
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| numCellsY — Property, class away3d.core.partition.ViewVolume |
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| numCellsZ — Property, class away3d.core.partition.DynamicGrid |
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| numCellsZ — Property, class away3d.core.partition.ViewVolume |
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| _numChildNodes — Property, class away3d.core.partition.NodeBase |
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| numChildren — Property, class away3d.containers.ObjectContainer3D |
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The amount of child objects of the ObjectContainer3D. |
| numChildren — Property, class away3d.containers.Scene3D |
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The amount of children directly contained by the scene. |
| numColumns — Property, class away3d.animators.nodes.ParticleSpriteSheetNode |
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Defines the number of columns in the spritesheet, when in global mode. |
| numCondensedJoints — Property, class away3d.core.base.SkinnedSubGeometry |
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The amount of joints used when joint indices have been condensed. |
| _numDirectionalLights — Property, class away3d.materials.compilation.ShaderCompiler |
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| numDirectionalLights — Property, class away3d.materials.compilation.ShaderCompiler |
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| _numDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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| numDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of directional lights that will be provided
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| _numDirectionalLights — Property, class away3d.materials.passes.CompiledPass |
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| numDirectionalLights — Property, class away3d.materials.passes.CompiledPass |
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| _numEntities — Property, class away3d.core.partition.NodeBase |
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| numEntities — Property, class away3d.core.partition.NodeBase |
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| _numEntities — Property, class away3d.core.pick.RaycastPicker |
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| _numEntities — Property, class away3d.core.traverse.EntityCollector |
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| numFragmentConstant — Property, class away3d.animators.data.AnimationRegisterCache |
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| _numFrames — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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| _numIndices — Property, class away3d.core.base.SubGeometryBase |
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| numInputs — Property, class away3d.animators.nodes.SkeletonNaryLERPNode |
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| numJointPoses — Property, class away3d.animators.data.SkeletonPose |
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The total number of joint poses in the skeleton pose. |
| numJoints — Property, class away3d.animators.data.Skeleton |
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The total number of joints in the skeleton. |
| _numLightProbes — Property, class away3d.materials.compilation.ShaderCompiler |
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| numLightProbes — Property, class away3d.materials.compilation.ShaderCompiler |
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| _numLightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
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| numLightProbes — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of light probes that will be provided
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| _numLightProbes — Property, class away3d.materials.passes.CompiledPass |
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| numLightProbes — Property, class away3d.materials.passes.CompiledPass |
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| _numLights — Property, class away3d.core.traverse.EntityCollector |
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| _numLights — Property, class away3d.materials.compilation.ShaderCompiler |
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| numLights — Property, class away3d.materials.methods.MethodVO |
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| numMethods — Property, class away3d.materials.MultiPassMaterialBase |
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| numMethods — Property, class away3d.materials.SinglePassMaterialBase |
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| numMethods — Property, class away3d.materials.methods.ShaderMethodSetup |
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| numMethods — Property, class away3d.materials.passes.SuperShaderPass |
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| _numMouseEnableds — Property, class away3d.core.traverse.EntityCollector |
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| numMouseEnableds — Property, class away3d.core.traverse.EntityCollector |
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The amount of IRenderable objects that are mouse-enabled. |
| numParticles — Property, class away3d.core.base.ParticleGeometry |
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| _numPasses — Property, class away3d.materials.MaterialBase |
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| _numPointLights — Property, class away3d.materials.compilation.ShaderCompiler |
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| numPointLights — Property, class away3d.materials.compilation.ShaderCompiler |
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| _numPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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| numPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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The maximum amount of point lights that will be provided
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| _numPointLights — Property, class away3d.materials.passes.CompiledPass |
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| numPointLights — Property, class away3d.materials.passes.CompiledPass |
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| numPoses — Property, class away3d.animators.VertexAnimationSet |
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Returns the number of poses made available at once to the GPU animation code. |
| _numProbeRegisters — Property, class away3d.materials.compilation.ShaderCompiler |
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| numProcessedVertices — Property, class away3d.animators.data.AnimationSubGeometry |
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| numProxySlotsFree — Property, class away3d.core.managers.Stage3DManager |
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Returns the amount of stage3DProxy objects that can be created and managed by the class
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| numProxySlotsTotal — Property, class away3d.core.managers.Stage3DManager |
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Returns the maximum amount of Stage3DProxy objects that can be managed by the class
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| numProxySlotsUsed — Property, class away3d.core.managers.Stage3DManager |
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Returns the amount of Stage3DProxy objects currently managed by the class. |
| numRows — Property, class away3d.animators.nodes.ParticleSpriteSheetNode |
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Defines the number of rows in the spritesheet, when in global mode. |
| numSamples — Property, class away3d.materials.methods.DitheredShadowMapMethod |
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| numSamples — Property, class away3d.materials.methods.SoftShadowMapMethod |
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| numSegmentPoint — Property, class away3d.animators.states.ParticleSegmentedColorState |
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Defines the number of segments. |
| numSegments — Property, interface away3d.paths.IPath |
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The number of CubicPathSegment instances in the path. |
| numSegments — Property, class away3d.paths.SegmentedPathBase |
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The number of segments in the Path
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| NumSuffixConflictStrategy — class, package away3d.library.naming |
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| NumSuffixConflictStrategy(separator:String) — Constructor, class away3d.library.naming.NumSuffixConflictStrategy |
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| numTextures — Property, class away3d.textures.ATFData |
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| numTriangles — Property, interface away3d.core.base.IRenderable |
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The amount of triangles that comprise the IRenderable geometry. |
| numTriangles — Property, interface away3d.core.base.ISubGeometry |
|
The amount of triangles that comprise the IRenderable geometry. |
| _numTriangles — Property, class away3d.core.base.SubGeometryBase |
| |
| numTriangles — Property, class away3d.core.base.SubGeometryBase |
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The total amount of triangles in the SubGeometry. |
| numTriangles — Property, class away3d.core.base.SubMesh |
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The amount of triangles that make up this SubMesh. |
| _numTriangles — Property, class away3d.core.traverse.EntityCollector |
| |
| numTriangles — Property, class away3d.core.traverse.EntityCollector |
|
The total number of triangles collected, and which will be pushed to the render engine. |
| numTriangles — Property, class away3d.entities.SegmentSet |
| |
| numTriangles — Property, class away3d.entities.Sprite3D |
| |
| numTriangles — Property, class away3d.primitives.SkyBox |
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The amount of triangles that comprise the SkyBox geometry. |
| numUsedFragmentConstants — Property, class away3d.materials.compilation.ShaderCompiler |
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| _numUsedFragmentConstants — Property, class away3d.materials.compilation.ShaderRegisterCache |
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| numUsedFragmentConstants — Property, class away3d.materials.compilation.ShaderRegisterCache |
|
The amount of used fragment constant registers. |
| _numUsedFragmentConstants — Property, class away3d.materials.passes.MaterialPassBase |
| |
| numUsedFragmentConstants — Property, class away3d.materials.passes.MaterialPassBase |
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| numUsedStreams — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| numUsedStreams — Property, class away3d.materials.compilation.ShaderRegisterCache |
|
The amount of used vertex streams. |
| _numUsedStreams — Property, class away3d.materials.passes.MaterialPassBase |
| |
| numUsedStreams — Property, class away3d.materials.passes.MaterialPassBase |
|
The amount of used vertex streams in the vertex code. |
| numUsedTextures — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| numUsedTextures — Property, class away3d.materials.compilation.ShaderRegisterCache |
| |
| _numUsedTextures — Property, class away3d.materials.passes.MaterialPassBase |
| |
| numUsedVaryings — Property, class away3d.materials.compilation.ShaderCompiler |
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| numUsedVaryings — Property, class away3d.materials.compilation.ShaderRegisterCache |
| |
| _numUsedVaryings — Property, class away3d.materials.passes.MaterialPassBase |
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| numUsedVaryings — Property, class away3d.materials.passes.MaterialPassBase |
| |
| numUsedVertexConstants — Property, class away3d.materials.compilation.ShaderCompiler |
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| _numUsedVertexConstants — Property, class away3d.materials.compilation.ShaderRegisterCache |
| |
| numUsedVertexConstants — Property, class away3d.materials.compilation.ShaderRegisterCache |
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The amount of used vertex constant registers. |
| _numUsedVertexConstants — Property, class away3d.materials.passes.MaterialPassBase |
| |
| numUsedVertexConstants — Property, class away3d.materials.passes.MaterialPassBase |
|
The amount of used vertex constants in the vertex code. |
| numVertexConstant — Property, class away3d.animators.data.AnimationRegisterCache |
| |
| numVertices — Property, class away3d.animators.data.AnimationSubGeometry |
| |
| numVertices — Property, class away3d.animators.data.ParticleAnimationData |
| |
| _numVertices — Property, class away3d.core.base.CompactSubGeometry |
| |
| numVertices — Property, class away3d.core.base.CompactSubGeometry |
| |
| numVertices — Property, interface away3d.core.base.IRenderable |
|
The total amount of vertices in the SubGeometry. |
| numVertices — Property, interface away3d.core.base.ISubGeometry |
|
The total amount of vertices in the SubGeometry. |
| _numVertices — Property, class away3d.core.base.SubGeometry |
| |
| numVertices — Property, class away3d.core.base.SubGeometry |
|
The total amount of vertices in the SubGeometry. |
| numVertices — Property, class away3d.core.base.SubMesh |
| |
| numVertices — Property, class away3d.core.base.data.ParticleData |
| |
| numVertices — Property, class away3d.entities.SegmentSet |
| |
| numVertices — Property, class away3d.entities.Sprite3D |
| |
| numVertices — Property, class away3d.primitives.SkyBox |
| |
| NURBSGeometry — class, package away3d.primitives |
|
A NURBS primitive geometry. |
| NURBSGeometry(cNet:Vector$away3d.primitives.data:NURBSVertex, uCtrlPnts:int, vCtrlPnts:int, uOrder:int, vOrder:int, uSegments:int, vSegments:int, uKnot:Vector$Number, vKnot:Vector$Number) — Constructor, class away3d.primitives.NURBSGeometry |
|
NURBS primitive generates a segmented mesh that fits the curved surface defined by the specified
control points based on weighting, order influence and knot sequence
|
| NURBSVertex — class, package away3d.primitives.data |
|
A nurbvertex that simply extends vertex with a w weight property. |
| NURBSVertex(x:Number, y:Number, z:Number, w:Number) — Constructor, class away3d.primitives.data.NURBSVertex |
|
Creates a new Vertex object. |
|
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |