| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| r — Property, class away3d.filters.HueSaturationFilter3D |
| |
| r — Property, class away3d.filters.tasks.Filter3DHueSaturationTask |
| |
| RadialBlurFilter3D — class, package away3d.filters |
| |
| RadialBlurFilter3D(intensity:Number, glowGamma:Number, blurStart:Number, blurWidth:Number, cx:Number, cy:Number) — Constructor, class away3d.filters.RadialBlurFilter3D |
| |
| RADIANS_TO_DEGREES — Constant Static Property, class away3d.core.math.MathConsts |
|
The amount to multiply with when converting radians to degrees. |
| radius — Property, class away3d.animators.states.ParticleOrbitState |
|
Defines the radius of the orbit when in global mode. |
| radius — Property, class away3d.bounds.BoundingSphere |
|
The radius of the bounding sphere, calculated from the contents of the entity. |
| _radius — Property, class away3d.lights.PointLight |
| |
| radius — Property, class away3d.lights.PointLight |
|
The minimum distance of the light's reach. |
| radius — Property, class away3d.primitives.CapsuleGeometry |
|
The radius of the capsule. |
| radius — Property, class away3d.primitives.ConeGeometry |
|
The radius of the bottom end of the cone. |
| radius — Property, class away3d.primitives.RegularPolygonGeometry |
|
The radius of the regular polygon. |
| radius — Property, class away3d.primitives.SphereGeometry |
|
The radius of the sphere. |
| _radius — Property, class away3d.primitives.TorusGeometry |
| |
| radius — Property, class away3d.primitives.TorusGeometry |
|
The radius of the torus. |
| ram — Property, class away3d.debug.AwayStats |
| |
| randomRotationY — Property, class away3d.extrusions.PathDuplicator |
|
Defines if a clone gets a random rotationY to break visual repetitions, usefull in case of vegetation for instance. |
| range — Property, class away3d.filters.DepthOfFieldFilter3D |
|
The distance between the focus point and the maximum amount of blur. |
| range — Property, class away3d.filters.HDepthOfFieldFilter3D |
| |
| range — Property, class away3d.filters.VDepthOfFieldFilter3D |
| |
| range — Property, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask |
| |
| range — Property, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask |
| |
| range — Property, class away3d.materials.methods.DitheredShadowMapMethod |
| |
| range — Property, class away3d.materials.methods.SoftShadowMapMethod |
| |
| RANGE — Constant Static Property, class away3d.events.PathEvent |
|
Dispatched when the time pointer is included a given from/to time region on a path
|
| RAW_DATA_CONTAINER — Constant Static Property, class away3d.core.math.Matrix3DUtils |
|
A reference to a Vector to be used as a temporary raw data container, to prevent object creation. |
| Ray — class, package away3d.tools.utils |
| |
| Ray() — Constructor, class away3d.tools.utils.Ray |
| |
| RAYCAST_BEST_HIT — Constant Static Property, class away3d.core.pick.PickingType |
|
Uses AS3 and Pixel Bender to pick objects based on ray intersection. |
| RaycastCollector — class, package away3d.core.traverse |
|
The RaycastCollector class is a traverser for scene partitions that collects all scene graph entities that are
considered intersecting with the defined ray. |
| RaycastCollector() — Constructor, class away3d.core.traverse.RaycastCollector |
|
Creates a new RaycastCollector object. |
| RAYCAST_FIRST_ENCOUNTERED — Constant Static Property, class away3d.core.pick.PickingType |
|
Uses AS3 and Pixel Bender to pick objects based on ray intersection. |
| RaycastPicker — class, package away3d.core.pick |
|
Picks a 3d object from a view or scene by 3D raycast calculations. |
| RaycastPicker(findClosestCollision:Boolean) — Constructor, class away3d.core.pick.RaycastPicker |
|
Creates a new RaycastPicker object. |
| rayDirection — Property, class away3d.core.pick.PickingColliderBase |
| |
| rayDirection — Property, class away3d.core.pick.PickingCollisionVO |
|
The direction of the colliding ray in scene coordinates. |
| rayDirection — Property, class away3d.core.traverse.RaycastCollector |
|
Provides the direction vector of the ray. |
| rayEntryDistance — Property, class away3d.core.pick.PickingCollisionVO |
|
The distance along the ray from the starting position to the calculated intersection entry point with the entity. |
| rayIntersection(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, targetNormal:flash.geom:Vector3D) — method, class away3d.bounds.AxisAlignedBoundingBox |
| |
| rayIntersection(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, targetNormal:flash.geom:Vector3D) — method, class away3d.bounds.BoundingSphere |
| |
| rayIntersection(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, targetNormal:flash.geom:Vector3D) — method, class away3d.bounds.BoundingVolumeBase |
|
Method for calculating whether an intersection of the given ray occurs with the bounding volume. |
| rayOriginIsInsideBounds — Property, class away3d.core.pick.PickingCollisionVO |
|
Determines if the ray position is contained within the entity bounds. |
| rayPosition — Property, class away3d.core.pick.PickingColliderBase |
| |
| rayPosition — Property, class away3d.core.pick.PickingCollisionVO |
|
The starting position of the colliding ray in scene coordinates. |
| rayPosition — Property, class away3d.core.traverse.RaycastCollector |
|
Provides the starting position of the ray. |
| read(x:Number, y:Number) — method, class away3d.tools.utils.ColorHitMap |
|
If at the given coordinates a color is found that matches a defined color event, the color event will be triggered. |
| readyForDependencies — Event, class away3d.loaders.parsers.ParserBase |
|
Dispatched when parser pauses to wait for dependencies, used internally to trigger
loading of dependencies which are then returned to the parser through it's interface
in the arcane namespace. |
| READY_FOR_DEPENDENCIES — Constant Static Property, class away3d.events.ParserEvent |
|
Dispatched when a parser is ready to have dependencies retrieved and resolved. |
| recenter — Property, class away3d.tools.commands.Mirror |
| |
| recenter(mesh:away3d.entities:Mesh, keepPosition:Boolean) — Static Method , class away3d.tools.helpers.MeshHelper |
|
Recenter geometry
|
| recenterContainer(obj:away3d.containers:ObjectContainer3D, keepPosition:Boolean) — Static Method , class away3d.tools.helpers.MeshHelper |
|
Recenter geometry of all meshes found into container
|
| recoverFromDisposal() — method, class away3d.core.managers.Stage3DProxy |
| |
| reflection(plane:away3d.core.math:Plane3D, target:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Matrix3DUtils |
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| RefractionEnvMapMethod — class, package away3d.materials.methods |
| |
| RefractionEnvMapMethod(envMap:away3d.textures:CubeTextureBase, refractionIndex:Number, dispersionR:Number, dispersionG:Number, dispersionB:Number) — Constructor, class away3d.materials.methods.RefractionEnvMapMethod |
| |
| refractionIndex — Property, class away3d.materials.methods.RefractionEnvMapMethod |
| |
| refreshNURBS() — method, class away3d.primitives.NURBSGeometry |
|
Refresh the mesh without reconstructing all the supporting data. |
| _ref_v — Property, class away3d.audio.drivers.AbstractSound3DDriver |
| |
| REGEXP_OUTER_SPACES — Constant Static Property, class com.adobe.utils.AGALMiniAssembler |
| |
| _registerCache — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| registerPartition(entity:away3d.entities:Entity) — method, class away3d.containers.Scene3D |
|
When a partition is assigned to an object somewhere in the scene graph, add the partition to the list if it isn't in there yet
|
| registerView(view3d:away3d.containers:View3D) — method, class away3d.debug.AwayStats |
|
Add a view to the list of those that are taken into account when
calculating on-screen and total poly counts. |
| regName — Property, class away3d.materials.compilation.ShaderRegisterElement |
|
The register's name. |
| RegularPolygonGeometry — class, package away3d.primitives |
|
A UV RegularPolygon primitive mesh. |
| RegularPolygonGeometry(radius:Number, sides:uint, yUp:Boolean) — Constructor, class away3d.primitives.RegularPolygonGeometry |
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Creates a new RegularPolygon disc object. |
| removeAllAssets(dispose:Boolean) — Static Method , class away3d.library.AssetLibrary |
|
Short-hand for removeAllAssets() method on default asset library bundle. |
| removeAllAssets(dispose:Boolean) — method, class away3d.library.AssetLibraryBundle |
|
Removes all assets from the asset library, optionally disposing them as they
are removed. |
| removeAllSegments() — method, class away3d.entities.SegmentSet |
| |
| removeAllSegments() — method, class away3d.primitives.WireframePrimitiveBase |
| |
| removeAsset(asset:away3d.library.assets:IAsset, dispose:Boolean) — Static Method , class away3d.library.AssetLibrary |
|
Short-hand for removeAsset() method on default asset library bundle. |
| removeAsset(asset:away3d.library.assets:IAsset, dispose:Boolean) — method, class away3d.library.AssetLibraryBundle |
|
Removes an asset from the library, and optionally disposes that asset by calling
it's disposeAsset() method (which for most assets is implemented as a default
version of that type's dispose() method. |
| removeAssetByName(name:String, ns:String, dispose:Boolean) — Static Method , class away3d.library.AssetLibrary |
|
Short-hand for removeAssetByName() method on default asset library bundle. |
| removeAssetByName(name:String, ns:String, dispose:Boolean) — method, class away3d.library.AssetLibraryBundle |
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Removes an asset which is specified using name and namespace. |
| removeChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.ObjectContainer3D |
|
Removes a 3d object from the child array of the container
|
| removeChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.Scene3D |
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Removes a child from the scene's root. |
| removeChildAt(index:uint) — method, class away3d.containers.ObjectContainer3D |
|
Removes a 3d object from the child array of the container
|
| removeChildAt(index:uint) — method, class away3d.containers.Scene3D |
|
Removes a child from the scene's root. |
| removeColorEvent(eventID:String) — method, class away3d.tools.utils.ColorHitMap |
|
removes a color event by its id
|
| removeDebug(mesh:away3d.entities:Mesh) — method, class away3d.tools.helpers.MeshDebugger |
| |
| REMOVED_FROM_SCENE — Constant Static Property, class away3d.events.Scene3DEvent |
| |
| removeEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.Partition3D |
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Removes an entity from the partition tree. |
| removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.containers.ObjectContainer3D |
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| removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.core.base.Object3D |
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| removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.core.managers.Stage3DProxy |
|
Removes a listener from the EventDispatcher object. |
| removeEventListener(type:String, listener:Function, useCapture:Boolean) — Static Method , class away3d.library.AssetLibrary |
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Short-hand for removeEventListener() method on default asset library bundle. |
| removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.lights.shadowmaps.CascadeShadowMapper |
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| removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.loaders.misc.AssetLoaderToken |
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| removeFace(mesh:away3d.entities:Mesh, index:uint, subGeomIndice:uint) — Static Method , class away3d.tools.helpers.FaceHelper |
|
Remove a face from a mesh
|
| removeFaces(mesh:away3d.entities:Mesh, indices:Vector$uint, subGeomIndices:Vector$uint) — Static Method , class away3d.tools.helpers.FaceHelper |
|
Remove a series of faces from a mesh. |
| removeFragmentTempUsage(register:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.compilation.ShaderRegisterCache |
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Removes a usage from a fragment temporary register. |
| removeFromParent() — method, class away3d.core.partition.EntityNode |
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Detaches the node from its parent. |
| removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.MultiPassMaterialBase |
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| removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.SinglePassMaterialBase |
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| removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.methods.ShaderMethodSetup |
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Removes a method from the pass. |
| removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.passes.SuperShaderPass |
| |
| removeNamespaceAssets(ns:String, dispose:Boolean) — Static Method , class away3d.library.AssetLibrary |
|
Short-hand for removeNamespaceAssets() method on default asset library bundle. |
| removeNamespaceAssets(ns:String, dispose:Boolean) — method, class away3d.library.AssetLibraryBundle |
|
Removes all assets belonging to a particular namespace (null for default)
from the asset library, and optionall disposes them by calling their
disposeAsset() method. |
| removeNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.partition.NodeBase |
|
Removes a child node from the tree. |
| removeOnChangeSegment(listener:Function) — method, class away3d.animators.PathAnimator |
|
Default method for removing a range event listener
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| removeOnCycle(listener:Function) — method, class away3d.animators.PathAnimator |
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Default method for removing a cycle event listener
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| removeOnRange(listener:Function) — method, class away3d.animators.PathAnimator |
|
Default method for removing a range event listener
|
| removePass(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.materials.MaterialBase |
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| removeSegment(segment:away3d.primitives.data:Segment) — method, class away3d.entities.SegmentSet |
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| removeSegment(index:uint, join:Boolean) — method, interface away3d.paths.IPath |
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Removes a segment from the path
|
| removeSegment(index:uint, join:Boolean) — method, class away3d.paths.SegmentedPathBase |
|
removes a segment in the path according to id. |
| removeStaticLightFromMaterials(objectContainer3D:away3d.containers:ObjectContainer3D, light:away3d.lights:LightBase) — Static Method , class away3d.tools.helpers.LightsHelper |
|
Removes a given light from all materials found into an objectcontainer and its children. |
| removeSubGeometry(subGeometry:away3d.core.base:ISubGeometry) — method, class away3d.core.base.Geometry |
|
Removes a new SubGeometry object from the list. |
| removeVertexTempUsage(register:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.compilation.ShaderRegisterCache |
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Removes a usage from a vertex temporary register. |
| removeViewVolume(viewVolume:away3d.core.partition:ViewVolume) — method, class away3d.core.partition.ViewVolumePartition |
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| removeViewVolume(viewVolume:away3d.core.partition:ViewVolume) — method, class away3d.core.partition.ViewVolumeRootNode |
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| removeVisibleDynamicCell(cell:away3d.core.partition:InvertedOctreeNode, indexX:uint, indexY:uint, indexZ:uint) — method, class away3d.core.partition.ViewVolume |
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| removeVisibleStatic(entity:away3d.entities:Entity, indexX:uint, indexY:uint, indexZ:uint) — method, class away3d.core.partition.ViewVolume |
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| render() — method, class away3d.containers.View3D |
|
Renders the view. |
| render() — method, class away3d.core.render.BackgroundImageRenderer |
| |
| render(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.core.render.Filter3DRenderer |
| |
| render(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase, scissorRect:flash.geom:Rectangle, surfaceSelector:int) — method, class away3d.core.render.RendererBase |
|
Renders the potentially visible geometry to the back buffer or texture. |
| render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.CompiledPass |
| |
| render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.DepthMapPass |
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| render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.DistanceMapPass |
| |
| render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.LightingPass |
| |
| render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.OutlinePass |
| |
| render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.SegmentPass |
| |
| render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.ShadowCasterPass |
| |
| render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.SingleObjectDepthPass |
| |
| render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.passes.SkyBoxPass |
| |
| render(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.StereoRenderer |
| |
| render() — method, class away3d.stereo.StereoView3D |
| |
| render(view:away3d.containers:View3D) — method, class away3d.textures.CubeReflectionTexture |
|
Renders the scene in the given view for reflections. |
| render(view:away3d.containers:View3D) — method, class away3d.textures.PlanarReflectionTexture |
|
Renders the scene in the given view for reflections. |
| renderable — Property, class away3d.core.data.RenderableListItem |
| |
| renderable — Property, class away3d.core.pick.PickingCollisionVO |
|
The IRenderable associated with a collision. |
| renderable — Property, class away3d.events.MouseEvent3D |
|
The renderable inside which the event took place. |
| RenderableListItem — final class, package away3d.core.data |
| |
| RenderableListItem() — Constructor, class away3d.core.data.RenderableListItem |
| |
| _renderableListItemPool — Property, class away3d.core.traverse.EntityCollector |
| |
| RenderableListItemPool — class, package away3d.core.data |
| |
| RenderableListItemPool() — Constructor, class away3d.core.data.RenderableListItemPool |
| |
| RenderableMergeSort — class, package away3d.core.sort |
|
RenderableSorter sorts the potentially visible IRenderable objects collected by EntityCollector for optimal
rendering performance. |
| RenderableMergeSort() — Constructor, class away3d.core.sort.RenderableMergeSort |
|
Creates a RenderableSorter objects
|
| RenderableNode — class, package away3d.core.partition |
|
RenderableNode is a space partitioning leaf node that contains any Entity that is itself a IRenderable
object. |
| RenderableNode(renderable:away3d.core.base:IRenderable) — Constructor, class away3d.core.partition.RenderableNode |
|
Creates a new RenderableNode object. |
| _renderableSorter — Property, class away3d.core.render.RendererBase |
| |
| renderableSorter — Property, class away3d.core.render.RendererBase |
| |
| renderCascades(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase, numCascades:uint, scissorRects:Vector$flash.geom:Rectangle, cameras:Vector$away3d.cameras:Camera3D) — method, class away3d.core.render.DepthRenderer |
| |
| RenderCubeTexture — class, package away3d.textures |
| |
| RenderCubeTexture(size:Number) — Constructor, class away3d.textures.RenderCubeTexture |
| |
| renderDepth(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, viewProjection:flash.geom:Matrix3D) — method, class away3d.materials.MaterialBase |
| |
| renderDepthMap(stage3DProxy:away3d.core.managers:Stage3DProxy, entityCollector:away3d.core.traverse:EntityCollector, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.ShadowMapperBase |
|
Renders the depth map for this light. |
| renderDepthPrepass(entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.containers.View3D |
| |
| renderedFacesCount — Property, class away3d.containers.View3D |
|
The amount of faces that were pushed through the render pipeline on the last frame render. |
| _renderer — Property, class away3d.containers.View3D |
| |
| renderer — Property, class away3d.containers.View3D |
|
The renderer used to draw the scene. |
| renderer — Property, class away3d.textures.CubeReflectionTexture |
|
The renderer to use. |
| renderer — Property, class away3d.textures.PlanarReflectionTexture |
|
The renderer to use. |
| RendererBase — class, package away3d.core.render |
|
RendererBase forms an abstract base class for classes that are used in the rendering pipeline to render geometry
to the back buffer or a texture. |
| RendererBase(renderToTexture:Boolean) — Constructor, class away3d.core.render.RendererBase |
|
Creates a new RendererBase object. |
| renderMethod — Property, class away3d.stereo.StereoRenderer |
| |
| renderOrderId — Property, class away3d.core.data.RenderableListItem |
| |
| _renderOrderId — Property, class away3d.materials.MaterialBase |
| |
| renderSceneDepthToTexture(entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.containers.View3D |
| |
| renderSceneTransform — Property, class away3d.core.data.RenderableListItem |
| |
| renderSurfaceSelector — Property, class away3d.core.managers.Stage3DProxy |
| |
| renderTarget — Property, class away3d.core.managers.Stage3DProxy |
| |
| _renderTarget — Property, class away3d.core.render.RendererBase |
| |
| _renderTargetSurface — Property, class away3d.core.render.RendererBase |
| |
| RenderTexture — class, package away3d.textures |
| |
| RenderTexture(width:Number, height:Number) — Constructor, class away3d.textures.RenderTexture |
| |
| renderToScreenVertexBuffer — Property, class away3d.core.managers.RTTBufferManager |
| |
| _renderToTexture — Property, class away3d.core.render.RendererBase |
| |
| renderToTexture — Property, class away3d.core.render.RendererBase |
| |
| renderToTexture — Property, class away3d.materials.passes.MaterialPassBase |
|
Specifies whether this pass renders to texture
|
| renderToTextureRect — Property, class away3d.core.managers.RTTBufferManager |
| |
| renderToTextureVertexBuffer — Property, class away3d.core.managers.RTTBufferManager |
| |
| repeat — Property, class away3d.extrusions.PathDuplicator |
|
Defines the resolution between each PathSegments. |
| _repeat — Property, class away3d.materials.MaterialBase |
| |
| repeat — Property, class away3d.materials.MaterialBase |
|
Indicates whether or not any used textures should be tiled. |
| _repeat — Property, class away3d.materials.compilation.ShaderCompiler |
| |
| _repeat — Property, class away3d.materials.passes.MaterialPassBase |
| |
| repeat — Property, class away3d.materials.passes.MaterialPassBase |
|
Defines whether textures should be tiled. |
| repeatTextures — Property, class away3d.materials.methods.MethodVO |
| |
| request — Property, class away3d.loaders.misc.ResourceDependency |
| |
| _requireDepthRender — Property, class away3d.containers.View3D |
| |
| requireDepthRender — Property, class away3d.core.render.Filter3DRenderer |
| |
| requireDepthRender — Property, class away3d.filters.Filter3DBase |
| |
| requireDepthRender — Property, class away3d.filters.tasks.Filter3DTaskBase |
| |
| requiresBlending — Property, class away3d.materials.ColorMaterial |
|
Indicates whether or not the material requires alpha blending during rendering. |
| requiresBlending — Property, class away3d.materials.MaterialBase |
|
Indicates whether or not the material requires alpha blending during rendering. |
| requiresBlending — Property, class away3d.materials.MultiPassMaterialBase |
|
Indicates whether or not the material requires alpha blending during rendering. |
| requiresBlending — Property, class away3d.materials.SinglePassMaterialBase |
|
Indicates whether or not the material requires alpha blending during rendering. |
| reset(name:String, offset:Number) — method, class away3d.animators.AnimatorBase |
| |
| reset() — method, class away3d.animators.data.AnimationRegisterCache |
| |
| reset() — method, class away3d.core.traverse.SceneIterator |
| |
| reset() — method, class away3d.debug.AwayStats |
| |
| reset() — method, class away3d.library.utils.AssetLibraryIterator |
| |
| reset() — method, class away3d.materials.compilation.MethodDependencyCounter |
| |
| reset() — method, class away3d.materials.compilation.ShaderRegisterCache |
|
Resets all registers. |
| reset() — method, class away3d.materials.methods.CompositeDiffuseMethod |
| |
| reset() — method, class away3d.materials.methods.CompositeSpecularMethod |
| |
| reset() — method, class away3d.materials.methods.MethodVO |
| |
| reset() — method, class away3d.materials.methods.NearShadowMapMethod |
| |
| reset() — method, class away3d.materials.methods.OutlineMethod |
| |
| reset() — method, class away3d.materials.methods.ShadingMethodBase |
| |
| resetAssetPath(name:String, ns:String, overrideOriginal:Boolean) — method, interface away3d.library.assets.IAsset |
| |
| resetAssetPath(name:String, ns:String, overrideOriginal:Boolean) — method, class away3d.library.assets.NamedAssetBase |
| |
| resetTime(offset:int) — method, class away3d.animators.ParticleAnimator |
| |
| resolve() — method, class away3d.loaders.misc.ResourceDependency |
|
Resolve the dependency when it's loaded with the parent parser. |
| resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.ConflictStrategyBase |
|
Resolve a naming conflict between two assets. |
| resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.ErrorConflictStrategy |
| |
| resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.IgnoreConflictStrategy |
| |
| resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.NumSuffixConflictStrategy |
| |
| resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AC3DParser |
|
Resolve a dependency when it's loaded. |
| resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD1Parser |
|
Resolve a dependency when it's loaded. |
| resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD2Parser |
|
Resolve a dependency when it's loaded. |
| resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.DAEParser |
| |
| resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.MD2Parser |
|
Resolve a dependency when it's loaded. |
| resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.Max3DSParser |
| |
| resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.OBJParser |
|
Resolve a dependency when it's loaded. |
| resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.ParserBase |
|
Resolve a dependency when it's loaded. |
| resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AC3DParser |
| |
| resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD1Parser |
|
Resolve a dependency loading failure. |
| resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD2Parser |
|
Resolve a dependency loading failure. |
| resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.DAEParser |
| |
| resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.MD2Parser |
|
Resolve a dependency loading failure. |
| resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.Max3DSParser |
| |
| resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.OBJParser |
|
Resolve a dependency loading failure. |
| resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.ParserBase |
|
Resolve a dependency loading failure. |
| resolveDependencyName(resourceDependency:away3d.loaders.misc:ResourceDependency, asset:away3d.library.assets:IAsset) — method, class away3d.loaders.parsers.AWD2Parser |
|
Resolve a dependency name
|
| resolveDependencyName(resourceDependency:away3d.loaders.misc:ResourceDependency, asset:away3d.library.assets:IAsset) — method, class away3d.loaders.parsers.ParserBase |
|
Resolve a dependency name
|
| resolveFailure() — method, class away3d.loaders.misc.ResourceDependency |
|
Resolve a dependency failure. |
| resolveName(asset:away3d.library.assets:IAsset) — method, class away3d.loaders.misc.ResourceDependency |
|
Resolve the dependencies name
|
| resourceComplete — Event, class away3d.library.AssetLibraryBundle |
|
Dispatched when a full resource (including dependencies) finishes loading. |
| resourceComplete — Event, class away3d.loaders.AssetLoader |
|
Dispatched when a full resource (including dependencies) finishes loading. |
| resourceComplete — Event, class away3d.loaders.Loader3D |
|
Dispatched when a full resource (including dependencies) finishes loading. |
| resourceComplete — Event, class away3d.loaders.misc.AssetLoaderToken |
|
Dispatched when a full resource (including dependencies) finishes loading. |
| RESOURCE_COMPLETE — Constant Static Property, class away3d.events.LoaderEvent |
|
Dispatched when a resource and all of its dependencies is retrieved. |
| ResourceDependency — class, package away3d.loaders.misc |
|
ResourceDependency represents the data required to load, parse and resolve additional files ("dependencies")
required by a parser, used by ResourceLoadSession. |
| ResourceDependency(id:String, req:flash.net:URLRequest, data:any, parentParser:away3d.loaders.parsers:ParserBase, retrieveAsRawData:Boolean, suppressAssetEvents:Boolean) — Constructor, class away3d.loaders.misc.ResourceDependency |
| |
| resumeParsingAfterDependencies() — method, class away3d.loaders.parsers.AWDParser |
| |
| resumeParsingAfterDependencies() — method, class away3d.loaders.parsers.ParserBase |
| |
| retrieveAsRawData — Property, class away3d.loaders.misc.ResourceDependency |
| |
| reverse — Property, class away3d.animators.SpriteSheetAnimator |
| |
| reverse — Property, class away3d.animators.states.SpriteSheetAnimationState |
| |
| REVISION — Constant Static Property, class away3d.Away3D |
| |
| revolutions — Property, class away3d.extrusions.LatheExtrude |
|
Defines the number of revolutions performed by the lathe extrusion. |
| right — Property, class away3d.animators.nodes.SkeletonDirectionalNode |
|
Defines the right configured input node to use for the blended output. |
| right — Property, class away3d.materials.utils.MultipleMaterials |
|
Defines the material applied to the right side of the cube. |
| RIGHT — Constant Static Property, class away3d.tools.utils.Projector |
| |
| rightCamera — Property, class away3d.stereo.StereoCamera3D |
| |
| rightClickMenuEnabled — Property, class away3d.containers.View3D |
| |
| rightVector — Property, class away3d.core.base.Object3D |
| |
| RimLightMethod — class, package away3d.materials.methods |
| |
| RimLightMethod(color:uint, strength:Number, power:Number, blend:String) — Constructor, class away3d.materials.methods.RimLightMethod |
| |
| roll(angle:Number) — method, class away3d.core.base.Object3D |
|
Rotates the 3d object around it's local z-axis
|
| _rootDelta — Property, class away3d.animators.states.AnimationStateBase |
| |
| _rootNode — Property, class away3d.core.partition.Partition3D |
| |
| _rot — Property, class away3d.core.base.Object3D |
| |
| rotate(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.containers.ObjectContainer3D |
| |
| rotate(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.core.base.Object3D |
|
Rotates the 3d object around an axis by a defined angle
|
| rotatePoint(vector:flash.geom:Vector3D, target:flash.geom:Vector3D) — method, class away3d.core.math.Quaternion |
|
Rotates a point. |
| rotatePoint(aPoint:flash.geom:Vector3D, rotation:flash.geom:Vector3D) — Static Method , class away3d.core.math.Vector3DUtils |
| |
| rotateTo(ax:Number, ay:Number, az:Number) — method, class away3d.core.base.Object3D |
|
Rotates the 3d object directly to a euler angle
|
| rotation — Property, class away3d.animators.data.UVAnimationFrame |
|
The rotation value (in degrees) of the UV animation frame. |
| rotation — Property, class away3d.containers.View3D |
| |
| rotationalVelocity — Property, class away3d.animators.states.ParticleRotationalVelocityState |
|
Defines the default rotationalVelocity of the state, used when in global mode. |
| ROTATIONALVELOCITY_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleRotationalVelocityNode |
|
Reference for rotational velocity node properties on a single particle (when in local property mode). |
| rotationChanged — Event, class away3d.core.base.Object3D |
|
Dispatched when the rotation of the 3d object changes. |
| ROTATION_CHANGED — Constant Static Property, class away3d.events.Object3DEvent |
|
Defines the value of the type property of a rotationChanged event object. |
| rotationIncrease — Property, class away3d.animators.UVAnimator |
|
if autoRotation = true, the rotation is increased by the rotationIncrease value. |
| rotationRegisters — Property, class away3d.animators.data.AnimationRegisterCache |
| |
| rotations — Property, class away3d.animators.PathAnimator |
|
sets an optional Vector.<Vector3D> of rotations. |
| rotations — Property, class away3d.extrusions.PathExtrude |
|
An optional Vector.<Vector3D> of Vector3D objects that defines a series of rotations to be set on each PathSegment. |
| rotationX — Property, class away3d.containers.View3D |
| |
| rotationX — Property, class away3d.core.base.Object3D |
|
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. |
| rotationY — Property, class away3d.containers.View3D |
| |
| rotationY — Property, class away3d.core.base.Object3D |
|
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. |
| rotationZ — Property, class away3d.containers.View3D |
| |
| rotationZ — Property, class away3d.core.base.Object3D |
|
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. |
| _rttBufferManager — Property, class away3d.containers.View3D |
| |
| RTTBufferManager — class, package away3d.core.managers |
| |
| RTTBufferManager(se:RTTBufferManager.as$132:SingletonEnforcer, stage3DProxy:away3d.core.managers:Stage3DProxy) — Constructor, class away3d.core.managers.RTTBufferManager |
| |
| _rttViewProjectionMatrix — Property, class away3d.core.render.RendererBase |
| |
|
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |