| Package | away3d.animators |
| Class | public class UVAnimationSet |
| Inheritance | UVAnimationSet AnimationSetBase NamedAssetBase flash.events.EventDispatcher |
| Implements | IAnimationSet |
See also
| Method | Defined By | ||
|---|---|---|---|
| UVAnimationSet | |||
| UVAnimationSet | |||
![]() | addAnimation(node:AnimationNodeBase):void
Adds an animation state object to the aniamtion data set under the given name. | AnimationSetBase | |
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | cancelGPUCompatibility():void | AnimationSetBase | |
| UVAnimationSet | |||
![]() | dispose():void
Cleans up any resources used by the current object. | AnimationSetBase | |
doneAGALCode(pass:MaterialPassBase):void | UVAnimationSet | ||
getAGALFragmentCode(pass:MaterialPassBase, shadedTarget:String, profile:String):String | UVAnimationSet | ||
getAGALUVCode(pass:MaterialPassBase, UVSource:String, UVTarget:String):String | UVAnimationSet | ||
getAGALVertexCode(pass:MaterialPassBase, sourceRegisters:Vector.<String>, targetRegisters:Vector.<String>, profile:String):String | UVAnimationSet | ||
![]() | getAnimation(name:String):AnimationNodeBase
Retrieves the animation state object registered in the animation data set under the given name. | AnimationSetBase | |
![]() | hasAnimation(name:String):Boolean
Check to determine whether a state is registered in the animation set under the given name. | AnimationSetBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| UVAnimationSet | () | Constructor |
public function UVAnimationSet()| activate | () | method |
public function activate(stage3DProxy:Stage3DProxy, pass:MaterialPassBase):void
Parameters
stage3DProxy:Stage3DProxy | |
pass:MaterialPassBase |
| deactivate | () | method |
public function deactivate(stage3DProxy:Stage3DProxy, pass:MaterialPassBase):void
Parameters
stage3DProxy:Stage3DProxy | |
pass:MaterialPassBase |
| doneAGALCode | () | method |
| getAGALFragmentCode | () | method |
public function getAGALFragmentCode(pass:MaterialPassBase, shadedTarget:String, profile:String):String
Parameters
pass:MaterialPassBase | |
shadedTarget:String | |
profile:String |
String |
| getAGALUVCode | () | method |
public function getAGALUVCode(pass:MaterialPassBase, UVSource:String, UVTarget:String):String
Parameters
pass:MaterialPassBase | |
UVSource:String | |
UVTarget:String |
String |
| getAGALVertexCode | () | method |
public function getAGALVertexCode(pass:MaterialPassBase, sourceRegisters:Vector.<String>, targetRegisters:Vector.<String>, profile:String):String
Parameters
pass:MaterialPassBase | |
sourceRegisters:Vector.<String> | |
targetRegisters:Vector.<String> | |
profile:String |
String |