| Package | away3d.animators.data |
| Class | public class SpriteSheetAnimationFrame |
| Inheritance | SpriteSheetAnimationFrame Object |
SpriteSheetClipNode object.
See also
| Property | Defined By | ||
|---|---|---|---|
| mapID : uint
The mapID, zero based, if the animation is spreaded over more bitmapData's
| SpriteSheetAnimationFrame | ||
| offsetU : Number
The u-component offset of the spritesheet frame. | SpriteSheetAnimationFrame | ||
| offsetV : Number
The v-component offset of the spritesheet frame. | SpriteSheetAnimationFrame | ||
| scaleU : Number
The u-component scale of the spritesheet frame. | SpriteSheetAnimationFrame | ||
| scaleV : Number
The v-component scale of the spritesheet frame. | SpriteSheetAnimationFrame | ||
| Method | Defined By | ||
|---|---|---|---|
SpriteSheetAnimationFrame(offsetU:Number = 0, offsetV:Number = 0, scaleU:Number = 1, scaleV:Number = 1, mapID:uint = 0)
Creates a new SpriteSheetAnimationFrame object. | SpriteSheetAnimationFrame | ||
| mapID | property |
public var mapID:uintThe mapID, zero based, if the animation is spreaded over more bitmapData's
| offsetU | property |
public var offsetU:NumberThe u-component offset of the spritesheet frame.
| offsetV | property |
public var offsetV:NumberThe v-component offset of the spritesheet frame.
| scaleU | property |
public var scaleU:NumberThe u-component scale of the spritesheet frame.
| scaleV | property |
public var scaleV:NumberThe v-component scale of the spritesheet frame.
| SpriteSheetAnimationFrame | () | Constructor |
public function SpriteSheetAnimationFrame(offsetU:Number = 0, offsetV:Number = 0, scaleU:Number = 1, scaleV:Number = 1, mapID:uint = 0)
Creates a new SpriteSheetAnimationFrame object.
offsetU:Number (default = 0) — The u-component offset of the spritesheet frame.
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offsetV:Number (default = 0) — The v-component offset of the spritesheet frame.
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scaleU:Number (default = 1) — The u-component scale of the spritesheet frame.
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scaleV:Number (default = 1) — The v-component scale of the spritesheet frame.
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mapID:uint (default = 0) — The v-component scale of the spritesheet frame.
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