| Class | Description | |
|---|---|---|
| AnimationRegisterCache | ... | |
| AnimationSubGeometry | ... | |
| ColorSegmentPoint | ||
| JointPose | Contains transformation data for a skeleton joint, used for skeleton animation. | |
| ParticleAnimationData | ... | |
| ParticleProperties | Dynamic class for holding the local properties of a particle, used for processing the static properties of particles in the particle animation set before beginning upload to the GPU. | |
| ParticlePropertiesMode | Options for setting the properties mode of a particle animation node. | |
| Skeleton | A Skeleton object is a hierarchical grouping of joint objects that can be used for skeletal animation. | |
| SkeletonJoint | A value obect representing a single joint in a skeleton object. | |
| SkeletonPose | A collection of pose objects, determining the pose for an entire skeleton. | |
| SpriteSheetAnimationFrame | A value object for a single frame of animation in a SpriteSheetClipNode object. | |
| UVAnimationFrame | A value object for a single frame of animation in a UVClipNode object. | |
| VertexAnimationMode | Options for setting the animation mode of a vertex animator object. |