| Package | away3d.animators.nodes |
| Class | public class AnimationNodeBase |
| Inheritance | AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
| Implements | IAsset |
| Subclasses | AnimationClipNodeBase, ParticleNodeBase, SkeletonBinaryLERPNode, SkeletonDifferenceNode, SkeletonDirectionalNode, SkeletonNaryLERPNode |
| Property | Defined By | ||
|---|---|---|---|
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
| assetType : String [read-only]
| AnimationNodeBase | ||
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
| stateClass : Class [read-only] | AnimationNodeBase | ||
| Property | Defined By | ||
|---|---|---|---|
| _stateClass : Class | AnimationNodeBase | ||
| Method | Defined By | ||
|---|---|---|---|
Creates a new AnimationNodeBase object. | AnimationNodeBase | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | ||
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| _stateClass | property |
protected var _stateClass:Class| assetType | property |
assetType:String [read-only]
public function get assetType():String| stateClass | property |
stateClass:Class [read-only] public function get stateClass():Class| AnimationNodeBase | () | Constructor |
public function AnimationNodeBase()
Creates a new AnimationNodeBase object.
| dispose | () | method |
public function dispose():voidCleans up resources used by this asset.