| Package | away3d.animators.nodes |
| Class | public class ParticlePositionNode |
| Inheritance | ParticlePositionNode ParticleNodeBase AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
| Method | Defined By | ||
|---|---|---|---|
ParticlePositionNode(mode:uint, position:Vector3D = null)
Creates a new ParticlePositionNode
| ParticlePositionNode | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | |
![]() |
Returns the AGAL code of the particle animation node for use in the fragment shader. | ParticleNodeBase | |
![]() |
Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required. | ParticleNodeBase | |
[override]
Returns the AGAL code of the particle animation node for use in the vertex shader. | ParticlePositionNode | ||
| ParticlePositionNode | |||
![]() | getParticleNodeName(particleNodeClass:Object, particleNodeMode:uint):String [static]
| ParticleNodeBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| Constant | Defined By | ||
|---|---|---|---|
![]() | DEFAULT_NAMESPACE : String = default [static] | NamedAssetBase | |
| POSITION_VECTOR3D : String = PositionVector3D [static]
Reference for position node properties on a single particle (when in local property mode). | ParticlePositionNode | ||
| ParticlePositionNode | () | Constructor |
public function ParticlePositionNode(mode:uint, position:Vector3D = null)
Creates a new ParticlePositionNode
mode:uint — Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
| |
position:Vector3D (default = null) — position Defines the default position of the particle when in global mode. Defaults to 0,0,0.
|
| generatePropertyOfOneParticle | () | method |
override arcane function generatePropertyOfOneParticle(param:ParticleProperties):voidCalled internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
Parameters
param:ParticleProperties |
| getAGALVertexCode | () | method |
override public function getAGALVertexCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):StringReturns the AGAL code of the particle animation node for use in the vertex shader.
Parameters
pass:MaterialPassBase | |
animationRegisterCache:AnimationRegisterCache |
String |
| getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):ParticlePositionState
Parameters
animator:IAnimator |
ParticlePositionState |
| POSITION_VECTOR3D | Constant |
public static const POSITION_VECTOR3D:String = PositionVector3D
Reference for position node properties on a single particle (when in local property mode).
Expects a Vector3D object representing position of the particle.