| Package | away3d.animators.nodes |
| Class | public class ParticleVelocityNode |
| Inheritance | ParticleVelocityNode ParticleNodeBase AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
| Method | Defined By | ||
|---|---|---|---|
ParticleVelocityNode(mode:uint, velocity:Vector3D = null)
Creates a new ParticleVelocityNode
| ParticleVelocityNode | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | |
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Returns the AGAL code of the particle animation node for use in the fragment shader. | ParticleNodeBase | |
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Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required. | ParticleNodeBase | |
[override]
Returns the AGAL code of the particle animation node for use in the vertex shader. | ParticleVelocityNode | ||
| ParticleVelocityNode | |||
![]() | getParticleNodeName(particleNodeClass:Object, particleNodeMode:uint):String [static]
| ParticleNodeBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| Constant | Defined By | ||
|---|---|---|---|
![]() | DEFAULT_NAMESPACE : String = default [static] | NamedAssetBase | |
| VELOCITY_VECTOR3D : String = VelocityVector3D [static]
Reference for velocity node properties on a single particle (when in local property mode). | ParticleVelocityNode | ||
| ParticleVelocityNode | () | Constructor |
public function ParticleVelocityNode(mode:uint, velocity:Vector3D = null)
Creates a new ParticleVelocityNode
mode:uint — Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
| |
velocity:Vector3D (default = null) — velocity Defines the default velocity vector of the node, used when in global mode.
|
| generatePropertyOfOneParticle | () | method |
override arcane function generatePropertyOfOneParticle(param:ParticleProperties):voidCalled internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
Parameters
param:ParticleProperties |
| getAGALVertexCode | () | method |
override public function getAGALVertexCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):StringReturns the AGAL code of the particle animation node for use in the vertex shader.
Parameters
pass:MaterialPassBase | |
animationRegisterCache:AnimationRegisterCache |
String |
| getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):ParticleVelocityState
Parameters
animator:IAnimator |
ParticleVelocityState |
| VELOCITY_VECTOR3D | Constant |
public static const VELOCITY_VECTOR3D:String = VelocityVector3D
Reference for velocity node properties on a single particle (when in local property mode).
Expects a Vector3D object representing the direction of movement on the particle.