| Package | away3d.animators.nodes |
| Class | public class SkeletonDirectionalNode |
| Inheritance | SkeletonDirectionalNode AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
| Property | Defined By | ||
|---|---|---|---|
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only]
| AnimationNodeBase | |
| backward : AnimationNodeBase
Defines the backwards configured input node to use for the blended output. | SkeletonDirectionalNode | ||
| forward : AnimationNodeBase
Defines the forward configured input node to use for the blended output. | SkeletonDirectionalNode | ||
| left : AnimationNodeBase
Defines the left configured input node to use for the blended output. | SkeletonDirectionalNode | ||
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
| right : AnimationNodeBase
Defines the right configured input node to use for the blended output. | SkeletonDirectionalNode | ||
![]() | stateClass : Class [read-only] | AnimationNodeBase | |
| Method | Defined By | ||
|---|---|---|---|
| SkeletonDirectionalNode | |||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | |
| SkeletonDirectionalNode | |||
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| backward | property |
public var backward:AnimationNodeBaseDefines the backwards configured input node to use for the blended output.
| forward | property |
public var forward:AnimationNodeBaseDefines the forward configured input node to use for the blended output.
| left | property |
public var left:AnimationNodeBaseDefines the left configured input node to use for the blended output.
| right | property |
public var right:AnimationNodeBaseDefines the right configured input node to use for the blended output.
| SkeletonDirectionalNode | () | Constructor |
public function SkeletonDirectionalNode()| getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):SkeletonDirectionalState
Parameters
animator:IAnimator |
SkeletonDirectionalState |