| Package | away3d.animators.nodes |
| Class | public class SkeletonNaryLERPNode |
| Inheritance | SkeletonNaryLERPNode AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
| Property | Defined By | ||
|---|---|---|---|
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only]
| AnimationNodeBase | |
![]() | name : String | NamedAssetBase | |
| numInputs : uint [read-only] | SkeletonNaryLERPNode | ||
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | stateClass : Class [read-only] | AnimationNodeBase | |
| Method | Defined By | ||
|---|---|---|---|
Creates a new SkeletonNaryLERPNode object. | SkeletonNaryLERPNode | ||
addInput(input:AnimationNodeBase):void
Adds a new skeleton animation node input to the animation node. | SkeletonNaryLERPNode | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | |
| SkeletonNaryLERPNode | |||
getInputAt(index:uint):AnimationNodeBase
Returns the skeleton animation node object that resides at the given input index. | SkeletonNaryLERPNode | ||
getInputIndex(input:AnimationNodeBase):int
Returns an integer representing the input index of the given skeleton animation node. | SkeletonNaryLERPNode | ||
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| _inputs | property |
arcane var _inputs:Vector.<AnimationNodeBase>| numInputs | property |
numInputs:uint [read-only] public function get numInputs():uint| SkeletonNaryLERPNode | () | Constructor |
public function SkeletonNaryLERPNode()
Creates a new SkeletonNaryLERPNode object.
| addInput | () | method |
public function addInput(input:AnimationNodeBase):voidAdds a new skeleton animation node input to the animation node.
Parameters
input:AnimationNodeBase |
| getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):SkeletonNaryLERPState
Parameters
animator:IAnimator |
SkeletonNaryLERPState |
| getInputAt | () | method |
public function getInputAt(index:uint):AnimationNodeBaseReturns the skeleton animation node object that resides at the given input index.
Parameters
index:uint — The input index for which the skeleton animation node is requested.
|
AnimationNodeBase |
| getInputIndex | () | method |
public function getInputIndex(input:AnimationNodeBase):intReturns an integer representing the input index of the given skeleton animation node.
Parameters
input:AnimationNodeBase — The skeleton animation node for with the input index is requested.
|
int |