| Package | away3d.animators.states |
| Interface | public interface ISkeletonAnimationState extends IAnimationState |
| Implementors | SkeletonBinaryLERPState, SkeletonClipState, SkeletonDifferenceState, SkeletonDirectionalState, SkeletonNaryLERPState |
| Method | Defined By | ||
|---|---|---|---|
Returns the output skeleton pose of the animation node. | ISkeletonAnimationState | ||
![]() | offset(startTime:int):void | IAnimationState | |
![]() | phase(value:Number):void
Sets the animation phase of the node. | IAnimationState | |
![]() | update(time:int):void | IAnimationState | |
| getSkeletonPose | () | method |
public function getSkeletonPose(skeleton:Skeleton):SkeletonPoseReturns the output skeleton pose of the animation node.
Parameters
skeleton:Skeleton |
SkeletonPose |