| Package | away3d.animators.states |
| Class | public class SkeletonNaryLERPState |
| Inheritance | SkeletonNaryLERPState AnimationStateBase Object |
| Implements | ISkeletonAnimationState |
| Method | Defined By | ||
|---|---|---|---|
| SkeletonNaryLERPState | |||
getBlendWeightAt(index:uint):Number
Returns the blend weight of the skeleton aniamtion node that resides at the given input index. | SkeletonNaryLERPState | ||
Returns the current skeleton pose of the animation in the clip based on the internal playhead position. | SkeletonNaryLERPState | ||
![]() | offset(startTime:int):void
Resets the start time of the node to a new value. | AnimationStateBase | |
phase(value:Number):void [override]
Sets the animation phase of the node. | SkeletonNaryLERPState | ||
setBlendWeightAt(index:uint, blendWeight:Number):void
Sets the blend weight of the skeleton aniamtion node that resides at the given input index. | SkeletonNaryLERPState | ||
![]() | update(time:int):void
Updates the configuration of the node to its current state. | AnimationStateBase | |
| Method | Defined By | ||
|---|---|---|---|
updatePositionDelta():void [override]
Updates the node's root delta position
| SkeletonNaryLERPState | ||
updateTime(time:int):void [override]
Updates the node's internal playhead position. | SkeletonNaryLERPState | ||
| SkeletonNaryLERPState | () | Constructor |
public function SkeletonNaryLERPState(animator:IAnimator, skeletonAnimationNode:SkeletonNaryLERPNode)animator:IAnimator | |
skeletonAnimationNode:SkeletonNaryLERPNode |
| getBlendWeightAt | () | method |
public function getBlendWeightAt(index:uint):NumberReturns the blend weight of the skeleton aniamtion node that resides at the given input index.
Parameters
index:uint — The input index for which the skeleton animation node blend weight is requested.
|
Number |
| getSkeletonPose | () | method |
public function getSkeletonPose(skeleton:Skeleton):SkeletonPoseReturns the current skeleton pose of the animation in the clip based on the internal playhead position.
Parameters
skeleton:Skeleton |
SkeletonPose |
| phase | () | method |
override public function phase(value:Number):voidSets the animation phase of the node.
Parameters
value:Number — The phase value to use. 0 represents the beginning of an animation clip, 1 represents the end.
|
| setBlendWeightAt | () | method |
public function setBlendWeightAt(index:uint, blendWeight:Number):voidSets the blend weight of the skeleton aniamtion node that resides at the given input index.
Parameters
index:uint — The input index on which the skeleton animation node blend weight is to be set.
| |
blendWeight:Number — The blend weight value to use for the given skeleton animation node index.
|
| updatePositionDelta | () | method |
override protected function updatePositionDelta():voidUpdates the node's root delta position
| updateTime | () | method |
override protected function updateTime(time:int):voidUpdates the node's internal playhead position.
Parameters
time:int — The local time (in milliseconds) of the node's playhead position.
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