| Package | away3d.animators.transitions |
| Class | public class CrossfadeTransitionState |
| Inheritance | CrossfadeTransitionState SkeletonBinaryLERPState AnimationStateBase Object |
| Method | Defined By | ||
|---|---|---|---|
| CrossfadeTransitionState | |||
![]() |
Returns the current skeleton pose of the animation in the clip based on the internal playhead position. | SkeletonBinaryLERPState | |
![]() | offset(startTime:int):void
Resets the start time of the node to a new value. | AnimationStateBase | |
![]() | phase(value:Number):void [override]
Sets the animation phase of the node. | SkeletonBinaryLERPState | |
![]() | update(time:int):void
Updates the configuration of the node to its current state. | AnimationStateBase | |
| Method | Defined By | ||
|---|---|---|---|
![]() | updatePositionDelta():void [override]
Updates the node's root delta position
| SkeletonBinaryLERPState | |
updateTime(time:int):void [override]
Updates the node's internal playhead position. | CrossfadeTransitionState | ||
| CrossfadeTransitionState | () | Constructor |
public function CrossfadeTransitionState(animator:IAnimator, skeletonAnimationNode:CrossfadeTransitionNode)animator:IAnimator | |
skeletonAnimationNode:CrossfadeTransitionNode |
| updateTime | () | method |
override protected function updateTime(time:int):voidUpdates the node's internal playhead position.
Parameters
time:int — The local time (in milliseconds) of the node's playhead position.
|