| Method | Defined By | ||
|---|---|---|---|
QuadTreeNode(maxDepth:int = 5, size:Number = 10000, height:Number = 1000000, centerX:Number = 0, centerZ:Number = 0, depth:int = 0) | QuadTreeNode | ||
![]() | acceptTraverser(traverser:PartitionTraverser):void
Allows the traverser to visit the current node. | NodeBase | |
[override] | QuadTreeNode | ||
isInFrustum(planes:Vector.<Plane3D>, numPlanes:int):Boolean [override] | QuadTreeNode | ||
![]() | isIntersectingRay(rayPosition:Vector3D, rayDirection:Vector3D):Boolean
Tests if the current node is intersecting with a ray. | NodeBase | |
| QuadTreeNode | () | Constructor |
public function QuadTreeNode(maxDepth:int = 5, size:Number = 10000, height:Number = 1000000, centerX:Number = 0, centerZ:Number = 0, depth:int = 0)maxDepth:int (default = 5) | |
size:Number (default = 10000) | |
height:Number (default = 1000000) | |
centerX:Number (default = 0) | |
centerZ:Number (default = 0) | |
depth:int (default = 0) |
| findPartitionForEntity | () | method |
override public function findPartitionForEntity(entity:Entity):NodeBaseParameters
entity:Entity |
NodeBase |
| isInFrustum | () | method |
override public function isInFrustum(planes:Vector.<Plane3D>, numPlanes:int):BooleanParameters
planes:Vector.<Plane3D> | |
numPlanes:int |
Boolean |