| Package | away3d.core.pick |
| Class | public class PickingType |
| Inheritance | PickingType Object |
See also
| Constant | Defined By | ||
|---|---|---|---|
| RAYCAST_BEST_HIT : IPicker [static]
Uses AS3 and Pixel Bender to pick objects based on ray intersection. | PickingType | ||
| RAYCAST_FIRST_ENCOUNTERED : IPicker [static]
Uses AS3 and Pixel Bender to pick objects based on ray intersection. | PickingType | ||
| SHADER : IPicker [static]
Uses a render pass to pick objects based on a key color that is read back into the engine. | PickingType | ||
| RAYCAST_BEST_HIT | Constant |
public static const RAYCAST_BEST_HIT:IPickerUses AS3 and Pixel Bender to pick objects based on ray intersection. Returns the best (closest) hit on an Entity.
| RAYCAST_FIRST_ENCOUNTERED | Constant |
public static const RAYCAST_FIRST_ENCOUNTERED:IPickerUses AS3 and Pixel Bender to pick objects based on ray intersection. Returns the hit on the first encountered Entity.
| SHADER | Constant |
public static const SHADER:IPickerUses a render pass to pick objects based on a key color that is read back into the engine. Performance can be variable on some GPUs.