| Property | Defined By | ||
|---|---|---|---|
| asset : IAsset [read-only] | AssetEvent | ||
| assetPrevName : String [read-only] | AssetEvent | ||
| Method | Defined By | ||
|---|---|---|---|
AssetEvent(type:String, asset:IAsset = null, prevName:String = null) | AssetEvent | ||
clone():Event [override] | AssetEvent | ||
| Constant | Defined By | ||
|---|---|---|---|
| ANIMATION_NODE_COMPLETE : String = animationNodeComplete [static] | AssetEvent | ||
| ANIMATION_SET_COMPLETE : String = animationSetComplete [static] | AssetEvent | ||
| ANIMATION_STATE_COMPLETE : String = animationStateComplete [static] | AssetEvent | ||
| ASSET_COMPLETE : String = assetComplete [static] | AssetEvent | ||
| ASSET_CONFLICT_RESOLVED : String = assetConflictResolved [static] | AssetEvent | ||
| ASSET_RENAME : String = assetRename [static] | AssetEvent | ||
| CONTAINER_COMPLETE : String = containerComplete [static] | AssetEvent | ||
| EFFECTMETHOD_COMPLETE : String = effectMethodComplete [static] | AssetEvent | ||
| ENTITY_COMPLETE : String = entityComplete [static] | AssetEvent | ||
| GEOMETRY_COMPLETE : String = geometryComplete [static] | AssetEvent | ||
| LIGHT_COMPLETE : String = lightComplete [static] | AssetEvent | ||
| LIGHTPICKER_COMPLETE : String = lightPickerComplete [static] | AssetEvent | ||
| MATERIAL_COMPLETE : String = materialComplete [static] | AssetEvent | ||
| MESH_COMPLETE : String = meshComplete [static] | AssetEvent | ||
| SEGMENT_SET_COMPLETE : String = segmentSetComplete [static] | AssetEvent | ||
| SHADOWMAPMETHOD_COMPLETE : String = shadowMapMethodComplete [static] | AssetEvent | ||
| SKELETON_COMPLETE : String = skeletonComplete [static] | AssetEvent | ||
| SKELETON_POSE_COMPLETE : String = skeletonPoseComplete [static] | AssetEvent | ||
| STATE_TRANSITION_COMPLETE : String = stateTransitionComplete [static] | AssetEvent | ||
| TEXTURE_COMPLETE : String = textureComplete [static] | AssetEvent | ||
| TEXTURE_SIZE_ERROR : String = textureSizeError [static] | AssetEvent | ||
| asset | property |
| assetPrevName | property |
assetPrevName:String [read-only] public function get assetPrevName():String| AssetEvent | () | Constructor |
public function AssetEvent(type:String, asset:IAsset = null, prevName:String = null)type:String | |
asset:IAsset (default = null) | |
prevName:String (default = null) |
| clone | () | method |
override public function clone():EventReturnsEvent |
| ANIMATION_NODE_COMPLETE | Constant |
public static const ANIMATION_NODE_COMPLETE:String = animationNodeComplete| ANIMATION_SET_COMPLETE | Constant |
public static const ANIMATION_SET_COMPLETE:String = animationSetComplete| ANIMATION_STATE_COMPLETE | Constant |
public static const ANIMATION_STATE_COMPLETE:String = animationStateComplete| ASSET_COMPLETE | Constant |
public static const ASSET_COMPLETE:String = assetComplete| ASSET_CONFLICT_RESOLVED | Constant |
public static const ASSET_CONFLICT_RESOLVED:String = assetConflictResolved| ASSET_RENAME | Constant |
public static const ASSET_RENAME:String = assetRename| CONTAINER_COMPLETE | Constant |
public static const CONTAINER_COMPLETE:String = containerComplete| EFFECTMETHOD_COMPLETE | Constant |
public static const EFFECTMETHOD_COMPLETE:String = effectMethodComplete| ENTITY_COMPLETE | Constant |
public static const ENTITY_COMPLETE:String = entityComplete| GEOMETRY_COMPLETE | Constant |
public static const GEOMETRY_COMPLETE:String = geometryComplete| LIGHT_COMPLETE | Constant |
public static const LIGHT_COMPLETE:String = lightComplete| LIGHTPICKER_COMPLETE | Constant |
public static const LIGHTPICKER_COMPLETE:String = lightPickerComplete| MATERIAL_COMPLETE | Constant |
public static const MATERIAL_COMPLETE:String = materialComplete| MESH_COMPLETE | Constant |
public static const MESH_COMPLETE:String = meshComplete| SEGMENT_SET_COMPLETE | Constant |
public static const SEGMENT_SET_COMPLETE:String = segmentSetComplete| SHADOWMAPMETHOD_COMPLETE | Constant |
public static const SHADOWMAPMETHOD_COMPLETE:String = shadowMapMethodComplete| SKELETON_COMPLETE | Constant |
public static const SKELETON_COMPLETE:String = skeletonComplete| SKELETON_POSE_COMPLETE | Constant |
public static const SKELETON_POSE_COMPLETE:String = skeletonPoseComplete| STATE_TRANSITION_COMPLETE | Constant |
public static const STATE_TRANSITION_COMPLETE:String = stateTransitionComplete| TEXTURE_COMPLETE | Constant |
public static const TEXTURE_COMPLETE:String = textureComplete| TEXTURE_SIZE_ERROR | Constant |
public static const TEXTURE_SIZE_ERROR:String = textureSizeError