| Constant | Defined By | ||
|---|---|---|---|
| ANIMATION_NODE : String = animationNode [static] | AssetType | ||
| ANIMATION_SET : String = animationSet [static] | AssetType | ||
| ANIMATION_STATE : String = animationState [static] | AssetType | ||
| CONTAINER : String = container [static] | AssetType | ||
| EFFECTS_METHOD : String = effectsMethod [static] | AssetType | ||
| ENTITY : String = entity [static] | AssetType | ||
| GEOMETRY : String = geometry [static] | AssetType | ||
| LIGHT : String = light [static] | AssetType | ||
| LIGHT_PICKER : String = lightPicker [static] | AssetType | ||
| MATERIAL : String = material [static] | AssetType | ||
| MESH : String = mesh [static] | AssetType | ||
| SEGMENT_SET : String = segmentSet [static] | AssetType | ||
| SHADOW_MAP_METHOD : String = shadowMapMethod [static] | AssetType | ||
| SKELETON : String = skeleton [static] | AssetType | ||
| SKELETON_POSE : String = skeletonPose [static] | AssetType | ||
| STATE_TRANSITION : String = stateTransition [static] | AssetType | ||
| TEXTURE : String = texture [static] | AssetType | ||
| ANIMATION_NODE | Constant |
public static const ANIMATION_NODE:String = animationNode| ANIMATION_SET | Constant |
public static const ANIMATION_SET:String = animationSet| ANIMATION_STATE | Constant |
public static const ANIMATION_STATE:String = animationState| CONTAINER | Constant |
public static const CONTAINER:String = container| EFFECTS_METHOD | Constant |
public static const EFFECTS_METHOD:String = effectsMethod| ENTITY | Constant |
public static const ENTITY:String = entity| GEOMETRY | Constant |
public static const GEOMETRY:String = geometry| LIGHT | Constant |
public static const LIGHT:String = light| LIGHT_PICKER | Constant |
public static const LIGHT_PICKER:String = lightPicker| MATERIAL | Constant |
public static const MATERIAL:String = material| MESH | Constant |
public static const MESH:String = mesh| SEGMENT_SET | Constant |
public static const SEGMENT_SET:String = segmentSet| SHADOW_MAP_METHOD | Constant |
public static const SHADOW_MAP_METHOD:String = shadowMapMethod| SKELETON | Constant |
public static const SKELETON:String = skeleton| SKELETON_POSE | Constant |
public static const SKELETON_POSE:String = skeletonPose| STATE_TRANSITION | Constant |
public static const STATE_TRANSITION:String = stateTransition| TEXTURE | Constant |
public static const TEXTURE:String = texture