| Package | away3d.library.assets |
| Interface | public interface IAsset extends flash.events.IEventDispatcher |
| Implementors | AnimationNodeBase, AnimationSetBase, BitmapDataAsset, EffectMethodBase, Geometry, LightPickerBase, MaterialBase, Mesh, ObjectContainer3D, ShadowMapMethodBase, Skeleton, SkeletonPose, TextureProxyBase |
| Property | Defined By | ||
|---|---|---|---|
| assetFullPath : Array [read-only] | IAsset | ||
| assetNamespace : String [read-only] | IAsset | ||
| assetType : String [read-only] | IAsset | ||
| name : String | IAsset | ||
| Method | Defined By | ||
|---|---|---|---|
assetPathEquals(name:String, ns:String):Boolean | IAsset | ||
dispose():void
Cleans up resources used by this asset. | IAsset | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | IAsset | ||
| assetFullPath | property |
assetFullPath:Array [read-only] public function get assetFullPath():Array| assetNamespace | property |
assetNamespace:String [read-only] public function get assetNamespace():String| assetType | property |
assetType:String [read-only] public function get assetType():String| name | property |
name:String public function get name():String public function set name(value:String):void| assetPathEquals | () | method |
public function assetPathEquals(name:String, ns:String):BooleanParameters
name:String | |
ns:String |
Boolean |
| dispose | () | method |
public function dispose():voidCleans up resources used by this asset.
| resetAssetPath | () | method |
public function resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):voidParameters
name:String | |
ns:String (default = null) | |
overrideOriginal:Boolean (default = true) |