| Package | away3d.lights.shadowmaps |
| Class | public class NearDirectionalShadowMapper |
| Inheritance | NearDirectionalShadowMapper DirectionalShadowMapper ShadowMapperBase Object |
| Property | Defined By | ||
|---|---|---|---|
![]() | autoUpdateShadows : Boolean | ShadowMapperBase | |
| coverageRatio : Number
A value between 0 and 1 to indicate the ratio of the view frustum that needs to be covered by the shadow map. | NearDirectionalShadowMapper | ||
![]() | depthMap : TextureProxyBase [read-only] | ShadowMapperBase | |
![]() | depthMapSize : uint | ShadowMapperBase | |
![]() | light : LightBase | ShadowMapperBase | |
![]() | lightOffset : Number | DirectionalShadowMapper | |
![]() | snap : Number | DirectionalShadowMapper | |
| Method | Defined By | ||
|---|---|---|---|
NearDirectionalShadowMapper(coverageRatio:Number = .5) | NearDirectionalShadowMapper | ||
![]() | dispose():void | ShadowMapperBase | |
![]() | updateShadows():void | ShadowMapperBase | |
| Method | Defined By | ||
|---|---|---|---|
![]() | ShadowMapperBase | ||
![]() | ShadowMapperBase | ||
![]() | [override] | DirectionalShadowMapper | |
updateDepthProjection(viewCamera:Camera3D):void [override] | NearDirectionalShadowMapper | ||
![]() | updateProjectionFromFrustumCorners(viewCamera:Camera3D, corners:Vector.<Number>, matrix:Matrix3D):void | DirectionalShadowMapper | |
| coverageRatio | property |
coverageRatio:NumberA value between 0 and 1 to indicate the ratio of the view frustum that needs to be covered by the shadow map.
public function get coverageRatio():Number public function set coverageRatio(value:Number):void| NearDirectionalShadowMapper | () | Constructor |
public function NearDirectionalShadowMapper(coverageRatio:Number = .5)coverageRatio:Number (default = .5) |
| updateDepthProjection | () | method |
override protected function updateDepthProjection(viewCamera:Camera3D):voidParameters
viewCamera:Camera3D |