| Package | away3d.loaders |
| Class | public class Loader3D |
| Inheritance | Loader3D ObjectContainer3D Object3D NamedAssetBase flash.events.EventDispatcher |
See also
| Method | Defined By | ||
|---|---|---|---|
Loader3D(useAssetLibrary:Boolean = true, assetLibraryId:String = null) | Loader3D | ||
![]() |
Adds a child ObjectContainer3D to the current object. | ObjectContainer3D | |
![]() | addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | |
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void [override] | ObjectContainer3D | |
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | [override]
Clones this ObjectContainer3D instance along with all it's children, and
returns the result (which will be a copy of this container, containing copies
of all it's children.)
| ObjectContainer3D | |
![]() | contains(child:ObjectContainer3D):Boolean | ObjectContainer3D | |
![]() | dispatchEvent(event:Event):Boolean [override]
| ObjectContainer3D | |
![]() | dispose():void [override]
Cleans up resources used by this asset. | ObjectContainer3D | |
![]() | disposeAsset():void | Object3D | |
enableParser(parserClass:Class):void [static] | Loader3D | ||
enableParsers(parserClasses:Vector.<Class>):void [static] | Loader3D | ||
![]() | getChildAt(index:uint):ObjectContainer3D
Retrieves the child object at the given index. | ObjectContainer3D | |
load(req:URLRequest, context:AssetLoaderContext = null, ns:String = null, parser:ParserBase = null):AssetLoaderToken
Loads a file and (optionally) all of its dependencies. | Loader3D | ||
loadData(data:*, context:AssetLoaderContext = null, ns:String = null, parser:ParserBase = null):AssetLoaderToken
Loads a resource from already loaded data. | Loader3D | ||
![]() | lookAt(target:Vector3D, upAxis:Vector3D = null):void [override]
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | ObjectContainer3D | |
![]() | moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
![]() | moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
![]() | moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
![]() | moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
![]() | movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | |
![]() | moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
![]() | moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | |
![]() | moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
![]() | pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
![]() | removeChild(child:ObjectContainer3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | |
![]() | removeChildAt(index:uint):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | |
![]() | removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void [override] | ObjectContainer3D | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
![]() | roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
![]() | rotate(axis:Vector3D, angle:Number):void [override] | ObjectContainer3D | |
![]() | rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | |
![]() | scale(value:Number):void
Appends a uniform scale to the current transformation. | Object3D | |
![]() | translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | |
![]() | translateLocal(axis:Vector3D, distance:Number):void [override] | ObjectContainer3D | |
![]() | updateImplicitVisibility():void | ObjectContainer3D | |
![]() | yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D | |
| Event | Summary | Defined By | ||
|---|---|---|---|---|
| Dispatched when an animation node has been constructed from a resource. | Loader3D | |||
| Dispatched when an animation set has been constructed from a group of animation state resources. | Loader3D | |||
| Dispatched when an animation state has been constructed from a group of animation node resources. | Loader3D | |||
| Dispatched when a animator asset has been constructed from a resource. | Loader3D | |||
| Dispatched when any asset finishes parsing. | Loader3D | |||
| Dispatched when a container asset has been constructed from a resource. | Loader3D | |||
| Dispatched when a single dependency (which may be the main file of a resource) finishes loading. | Loader3D | |||
| Dispatched when a geometry asset has been constructed from a resource. | Loader3D | |||
| Dispatched when an error occurs during loading. | Loader3D | |||
| Dispatched when a material asset has been constructed from a resource. | Loader3D | |||
![]() | Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object. | ObjectContainer3D | ||
![]() | Dispatched when a user moves the cursor while it is over the 3d object. | ObjectContainer3D | ||
![]() | Dispatched when a user moves the cursor away from the 3d object. | ObjectContainer3D | ||
![]() | Dispatched when a user moves the cursor over the 3d object. | ObjectContainer3D | ||
![]() | Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object. | ObjectContainer3D | ||
![]() | Dispatched when the position of the 3d object changes. | Object3D | ||
| Dispatched when a full resource (including dependencies) finishes loading. | Loader3D | |||
![]() | Dispatched when the rotation of the 3d object changes. | Object3D | ||
![]() | Dispatched when the scale of the 3d object changes. | Object3D | ||
![]() | Dispatched when the parent scene of the 3d object changes. | ObjectContainer3D | ||
![]() | Dispatched when the scene transform matrix of the 3d object changes. | ObjectContainer3D | ||
| Dispatched when a skeleton asset has been constructed from a resource. | Loader3D | |||
| Dispatched when a skeleton pose asset has been constructed from a resource. | Loader3D | |||
| Dispatched when an animation state transition has been constructed from a group of animation node resources. | Loader3D | |||
| Dispatched when a texture asset has been constructed from a resource. | Loader3D | |||
| Loader3D | () | Constructor |
public function Loader3D(useAssetLibrary:Boolean = true, assetLibraryId:String = null)useAssetLibrary:Boolean (default = true) | |
assetLibraryId:String (default = null) |
| enableParser | () | method |
public static function enableParser(parserClass:Class):voidParameters
parserClass:Class |
| enableParsers | () | method |
public static function enableParsers(parserClasses:Vector.<Class>):voidParameters
parserClasses:Vector.<Class> |
| load | () | method |
public function load(req:URLRequest, context:AssetLoaderContext = null, ns:String = null, parser:ParserBase = null):AssetLoaderTokenLoads a file and (optionally) all of its dependencies.
Parameters
req:URLRequest — The URLRequest object containing the URL of the file to be loaded.
| |
context:AssetLoaderContext (default = null) — An optional context object providing additional parameters for loading
| |
ns:String (default = null) — An optional namespace string under which the file is to be loaded, allowing the differentiation of two resources with identical assets
| |
parser:ParserBase (default = null) — An optional parser object for translating the loaded data into a usable resource. If not provided, AssetLoader will attempt to auto-detect the file type.
|
AssetLoaderToken |
| loadData | () | method |
public function loadData(data:*, context:AssetLoaderContext = null, ns:String = null, parser:ParserBase = null):AssetLoaderTokenLoads a resource from already loaded data.
Parameters
data:* — The data object containing all resource information.
| |
context:AssetLoaderContext (default = null) — An optional context object providing additional parameters for loading
| |
ns:String (default = null) — An optional namespace string under which the file is to be loaded, allowing the differentiation of two resources with identical assets
| |
parser:ParserBase (default = null) — An optional parser object for translating the loaded data into a usable resource. If not provided, AssetLoader will attempt to auto-detect the file type.
|
AssetLoaderToken |
| animationNodeComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when an animation node has been constructed from a resource.
| animationSetComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when an animation set has been constructed from a group of animation state resources.
| animationStateComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when an animation state has been constructed from a group of animation node resources.
| animatorComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when a animator asset has been constructed from a resource.
| assetComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when any asset finishes parsing. Also see specific events for each individual asset type (meshes, materials et c.)
| containerComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when a container asset has been constructed from a resource.
| dependencyComplete | Event |
away3d.events.LoaderEventaway3d.events.LoaderEventDispatched when a single dependency (which may be the main file of a resource) finishes loading.
| geometryComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when a geometry asset has been constructed from a resource.
| loadError | Event |
away3d.events.LoaderEventaway3d.events.LoaderEventDispatched when an error occurs during loading.
| materialComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when a material asset has been constructed from a resource.
| resourceComplete | Event |
away3d.events.LoaderEventaway3d.events.LoaderEventDispatched when a full resource (including dependencies) finishes loading.
| skeletonComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when a skeleton asset has been constructed from a resource.
| skeletonPoseComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when a skeleton pose asset has been constructed from a resource.
| stateTransitionComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when an animation state transition has been constructed from a group of animation node resources.
| textureComplete | Event |
away3d.events.AssetEventaway3d.events.AssetEventDispatched when a texture asset has been constructed from a resource.