| Package | away3d.materials |
| Class | public class SkyBoxMaterial |
| Inheritance | SkyBoxMaterial MaterialBase NamedAssetBase flash.events.EventDispatcher |
See also
| Property | Defined By | ||
|---|---|---|---|
![]() | alphaPremultiplied : Boolean
Indicates whether visible textures (or other pixels) used by this material have
already been premultiplied. | MaterialBase | |
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only] | MaterialBase | |
![]() | blendMode : String
The blend mode to use when drawing this renderable. | MaterialBase | |
![]() | bothSides : Boolean
Defines whether or not the material should perform backface culling. | MaterialBase | |
| cubeMap : CubeTextureBase
The CubeMap to use as the skybox. | SkyBoxMaterial | ||
![]() | depthCompareMode : String | MaterialBase | |
![]() | extra : Object
An object to contain any extra data
| MaterialBase | |
![]() | lightPicker : LightPickerBase | MaterialBase | |
![]() | mipmap : Boolean
Indicates whether or not any used textures should use mipmapping. | MaterialBase | |
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | repeat : Boolean
Indicates whether or not any used textures should be tiled. | MaterialBase | |
![]() | requiresBlending : Boolean [read-only]
Indicates whether or not the material requires alpha blending during rendering. | MaterialBase | |
![]() | smooth : Boolean
Indicates whether or not any used textures should use smoothing. | MaterialBase | |
![]() | uniqueId : uint [read-only]
The unique id assigned to the material by the MaterialLibrary. | MaterialBase | |
| Method | Defined By | ||
|---|---|---|---|
SkyBoxMaterial(cubeMap:CubeTextureBase)
Creates a new SkyBoxMaterial object. | SkyBoxMaterial | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up any resources used by the current object. | MaterialBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| cubeMap | property |
cubeMap:CubeTextureBaseThe CubeMap to use as the skybox.
public function get cubeMap():CubeTextureBase public function set cubeMap(value:CubeTextureBase):void| SkyBoxMaterial | () | Constructor |
public function SkyBoxMaterial(cubeMap:CubeTextureBase)Creates a new SkyBoxMaterial object.
ParameterscubeMap:CubeTextureBase — The CubeMap to use as the skybox.
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