| Package | away3d.materials.lightpickers |
| Class | public class StaticLightPicker |
| Inheritance | StaticLightPicker LightPickerBase NamedAssetBase flash.events.EventDispatcher |
| Property | Defined By | ||
|---|---|---|---|
![]() | allPickedLights : Vector.<LightBase> [read-only] | LightPickerBase | |
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only] | LightPickerBase | |
![]() | castingDirectionalLights : Vector.<DirectionalLight> [read-only] | LightPickerBase | |
![]() | castingPointLights : Vector.<PointLight> [read-only] | LightPickerBase | |
![]() | directionalLights : Vector.<DirectionalLight> [read-only] | LightPickerBase | |
![]() | lightProbes : Vector.<LightProbe> [read-only] | LightPickerBase | |
![]() | lightProbeWeights : Vector.<Number> [read-only] | LightPickerBase | |
| lights : Array | StaticLightPicker | ||
![]() | name : String | NamedAssetBase | |
![]() | numCastingDirectionalLights : uint [read-only]
The maximum amount of directional lights that cast shadows
| LightPickerBase | |
![]() | numCastingPointLights : uint [read-only]
The amount of point lights that cast shadows
| LightPickerBase | |
![]() | numDirectionalLights : uint [read-only]
The maximum amount of directional lights that will be provided
| LightPickerBase | |
![]() | numLightProbes : uint [read-only]
The maximum amount of light probes that will be provided
| LightPickerBase | |
![]() | numPointLights : uint [read-only]
The maximum amount of point lights that will be provided
| LightPickerBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | pointLights : Vector.<PointLight> [read-only] | LightPickerBase | |
| Method | Defined By | ||
|---|---|---|---|
StaticLightPicker(lights:Array) | StaticLightPicker | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() |
Updates set of lights for a given renderable and EntityCollector. | LightPickerBase | |
![]() | dispose():void | LightPickerBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |