| Package | away3d.materials.methods |
| Class | public class CascadeShadowMapMethod |
| Inheritance | CascadeShadowMapMethod ShadowMapMethodBase ShadingMethodBase NamedAssetBase flash.events.EventDispatcher |
| Property | Defined By | ||
|---|---|---|---|
![]() | alpha : Number | ShadowMapMethodBase | |
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only] | ShadowMapMethodBase | |
| baseMethod : SimpleShadowMapMethodBase | CascadeShadowMapMethod | ||
![]() | castingLight : LightBase [read-only] | ShadowMapMethodBase | |
![]() | epsilon : Number | ShadowMapMethodBase | |
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase | |
| Method | Defined By | ||
|---|---|---|---|
CascadeShadowMapMethod(shadowMethodBase:SimpleShadowMapMethodBase)
Creates a new CascadeShadowMapMethod object. | CascadeShadowMapMethod | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | copyFrom(method:ShadingMethodBase):void
Copies the state from a ShadingMethodBase object into the current object. | ShadingMethodBase | |
![]() | dispose():void
Cleans up any resources used by the current object. | ShadingMethodBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| baseMethod | property |
baseMethod:SimpleShadowMapMethodBase public function get baseMethod():SimpleShadowMapMethodBase public function set baseMethod(value:SimpleShadowMapMethodBase):void| sharedRegisters | property |
sharedRegisters:ShaderRegisterData[override] arcane function get sharedRegisters():ShaderRegisterData arcane function set sharedRegisters(value:ShaderRegisterData):void| CascadeShadowMapMethod | () | Constructor |
public function CascadeShadowMapMethod(shadowMethodBase:SimpleShadowMapMethodBase)Creates a new CascadeShadowMapMethod object.
ParametersshadowMethodBase:SimpleShadowMapMethodBase |
| activate | () | method |
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
| cleanCompilationData | () | method |
override arcane function cleanCompilationData():void| getFragmentCode | () | method |
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
| getVertexCode | () | method |
override arcane function getVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
| initConstants | () | method |
| initVO | () | method |
| setRenderState | () | method |
override arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):voidParameters
vo:MethodVO | |
renderable:IRenderable | |
stage3DProxy:Stage3DProxy | |
camera:Camera3D |