| Package | away3d.materials.methods |
| Class | public class CompositeDiffuseMethod |
| Inheritance | CompositeDiffuseMethod BasicDiffuseMethod LightingMethodBase ShadingMethodBase NamedAssetBase flash.events.EventDispatcher |
| Subclasses | CelDiffuseMethod, LightMapDiffuseMethod, SubsurfaceScatteringDiffuseMethod |
| Property | Defined By | ||
|---|---|---|---|
| alphaThreshold : Number [override] | CompositeDiffuseMethod | ||
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
| baseMethod : BasicDiffuseMethod
The base diffuse method on which this method's shading is based. | CompositeDiffuseMethod | ||
| diffuseAlpha : Number [override]
The alpha component of the diffuse reflection. | CompositeDiffuseMethod | ||
| diffuseColor : uint [override]
The color of the diffuse reflection when not using a texture. | CompositeDiffuseMethod | ||
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase | |
| texture : Texture2DBase [override]
The bitmapData to use to define the diffuse reflection color per texel. | CompositeDiffuseMethod | ||
![]() | _totalLightColorReg : ShaderRegisterElement | BasicDiffuseMethod | |
| Property | Defined By | ||
|---|---|---|---|
![]() | _alphaThreshold : Number = 0 | BasicDiffuseMethod | |
| _baseMethod : BasicDiffuseMethod | CompositeDiffuseMethod | ||
![]() | _diffuseInputRegister : ShaderRegisterElement | BasicDiffuseMethod | |
![]() | _isFirstLight : Boolean | BasicDiffuseMethod | |
![]() | _passes : Vector.<MaterialPassBase> | ShadingMethodBase | |
![]() | _shadowRegister : ShaderRegisterElement | BasicDiffuseMethod | |
![]() | _sharedRegisters : ShaderRegisterData | ShadingMethodBase | |
![]() | _useTexture : Boolean | BasicDiffuseMethod | |
| Method | Defined By | ||
|---|---|---|---|
CompositeDiffuseMethod(modulateMethod:Function = null, baseDiffuseMethod:BasicDiffuseMethod = null)
Creates a new WrapDiffuseMethod object. | CompositeDiffuseMethod | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | copyFrom(method:ShadingMethodBase):void [override]
Copies the state from a BasicDiffuseMethod object into the current object. | BasicDiffuseMethod | |
dispose():void [override]
Cleans up any resources used by the current object. | CompositeDiffuseMethod | ||
![]() | generateMip(stage3DProxy:Stage3DProxy):void | BasicDiffuseMethod | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| _baseMethod | property |
protected var _baseMethod:BasicDiffuseMethod| alphaThreshold | property |
alphaThreshold:Number[override] public function get alphaThreshold():Number public function set alphaThreshold(value:Number):void| baseMethod | property |
baseMethod:BasicDiffuseMethodThe base diffuse method on which this method's shading is based.
public function get baseMethod():BasicDiffuseMethod public function set baseMethod(value:BasicDiffuseMethod):void| diffuseAlpha | property |
diffuseAlpha:Number[override] The alpha component of the diffuse reflection.
public function get diffuseAlpha():Number public function set diffuseAlpha(value:Number):void| diffuseColor | property |
diffuseColor:uint[override] The color of the diffuse reflection when not using a texture.
public function get diffuseColor():uint public function set diffuseColor(value:uint):void| shadowRegister | property |
shadowRegister:ShaderRegisterElement [write-only] [override] arcane function set shadowRegister(value:ShaderRegisterElement):void| sharedRegisters | property |
sharedRegisters:ShaderRegisterData[override]
arcane function get sharedRegisters():ShaderRegisterData arcane function set sharedRegisters(value:ShaderRegisterData):void| texture | property |
texture:Texture2DBase[override] The bitmapData to use to define the diffuse reflection color per texel.
public function get texture():Texture2DBase public function set texture(value:Texture2DBase):void| CompositeDiffuseMethod | () | Constructor |
public function CompositeDiffuseMethod(modulateMethod:Function = null, baseDiffuseMethod:BasicDiffuseMethod = null)Creates a new WrapDiffuseMethod object.
ParametersmodulateMethod:Function (default = null) — The method which will add the code to alter the base method's strength. It needs to have the signature clampDiffuse(t : ShaderRegisterElement, regCache : ShaderRegisterCache) : String, in which t.w will contain the diffuse strength.
| |
baseDiffuseMethod:BasicDiffuseMethod (default = null) — The base diffuse method on which this method's shading is based.
|
| activate | () | method |
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
| cleanCompilationData | () | method |
override arcane function cleanCompilationData():void| deactivate | () | method |
override arcane function deactivate(vo:MethodVO, stage3DProxy:Stage3DProxy):voidParameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
| dispose | () | method |
override public function dispose():voidCleans up any resources used by the current object.
| getFragmentCodePerLight | () | method |
override arcane function getFragmentCodePerLight(vo:MethodVO, lightDirReg:ShaderRegisterElement, lightColReg:ShaderRegisterElement, regCache:ShaderRegisterCache):StringGet the fragment shader code that will generate the code relevant to a single light.
Parameters
vo:MethodVO | |
lightDirReg:ShaderRegisterElement | |
lightColReg:ShaderRegisterElement | |
regCache:ShaderRegisterCache |
String |
| getFragmentCodePerProbe | () | method |
override arcane function getFragmentCodePerProbe(vo:MethodVO, cubeMapReg:ShaderRegisterElement, weightRegister:String, regCache:ShaderRegisterCache):StringGet the fragment shader code that will generate the code relevant to a single light probe object.
Parameters
vo:MethodVO — The register containing the cube map for the current probe
| |
cubeMapReg:ShaderRegisterElement — A string representation of the register + component containing the current weight
| |
weightRegister:String — The register cache providing any necessary registers to the shader
| |
regCache:ShaderRegisterCache |
String |
| getFragmentPostLightingCode | () | method |
override arcane function getFragmentPostLightingCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
| getFragmentPreLightingCode | () | method |
override arcane function getFragmentPreLightingCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
| getVertexCode | () | method |
override arcane function getVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
| initConstants | () | method |
| initVO | () | method |
| reset | () | method |
override arcane function reset():void