| Property | Defined By | ||
|---|---|---|---|
| fragmentConstantsIndex : int | MethodVO | ||
| fragmentData : Vector.<Number> | MethodVO | ||
| needsGlobalFragmentPos : Boolean | MethodVO | ||
| needsGlobalVertexPos : Boolean | MethodVO | ||
| needsNormals : Boolean | MethodVO | ||
| needsProjection : Boolean | MethodVO | ||
| needsSecondaryUV : Boolean | MethodVO | ||
| needsTangents : Boolean | MethodVO | ||
| needsUV : Boolean | MethodVO | ||
| needsView : Boolean | MethodVO | ||
| numLights : int | MethodVO | ||
| repeatTextures : Boolean | MethodVO | ||
| secondaryFragmentConstantsIndex : int | MethodVO | ||
| secondaryTexturesIndex : int | MethodVO | ||
| secondaryVertexConstantsIndex : int | MethodVO | ||
| texturesIndex : int | MethodVO | ||
| useLightFallOff : Boolean = true | MethodVO | ||
| useMipmapping : Boolean | MethodVO | ||
| useSmoothTextures : Boolean | MethodVO | ||
| vertexConstantsIndex : int | MethodVO | ||
| vertexData : Vector.<Number> | MethodVO | ||
| fragmentConstantsIndex | property |
public var fragmentConstantsIndex:int| fragmentData | property |
public var fragmentData:Vector.<Number>| needsGlobalFragmentPos | property |
public var needsGlobalFragmentPos:Boolean| needsGlobalVertexPos | property |
public var needsGlobalVertexPos:Boolean| needsNormals | property |
public var needsNormals:Boolean| needsProjection | property |
public var needsProjection:Boolean| needsSecondaryUV | property |
public var needsSecondaryUV:Boolean| needsTangents | property |
public var needsTangents:Boolean| needsUV | property |
public var needsUV:Boolean| needsView | property |
public var needsView:Boolean| numLights | property |
public var numLights:int| repeatTextures | property |
public var repeatTextures:Boolean| secondaryFragmentConstantsIndex | property |
public var secondaryFragmentConstantsIndex:int| secondaryTexturesIndex | property |
public var secondaryTexturesIndex:int| secondaryVertexConstantsIndex | property |
public var secondaryVertexConstantsIndex:int| texturesIndex | property |
public var texturesIndex:int| useLightFallOff | property |
public var useLightFallOff:Boolean = true| useMipmapping | property |
public var useMipmapping:Boolean| useSmoothTextures | property |
public var useSmoothTextures:Boolean| vertexConstantsIndex | property |
public var vertexConstantsIndex:int| vertexData | property |
public var vertexData:Vector.<Number>| MethodVO | () | Constructor |
public function MethodVO()| reset | () | method |
public function reset():void