| Package | away3d.materials.methods |
| Class | public class ShadingMethodBase |
| Inheritance | ShadingMethodBase NamedAssetBase flash.events.EventDispatcher |
| Subclasses | BasicAmbientMethod, BasicNormalMethod, EffectMethodBase, LightingMethodBase, ShadowMapMethodBase |
| Property | Defined By | ||
|---|---|---|---|
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
| passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase | ||
| Property | Defined By | ||
|---|---|---|---|
| _passes : Vector.<MaterialPassBase> | ShadingMethodBase | ||
| _sharedRegisters : ShaderRegisterData | ShadingMethodBase | ||
| Method | Defined By | ||
|---|---|---|---|
Create a new ShadingMethodBase object. | ShadingMethodBase | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
copyFrom(method:ShadingMethodBase):void
Copies the state from a ShadingMethodBase object into the current object. | ShadingMethodBase | ||
dispose():void
Cleans up any resources used by the current object. | ShadingMethodBase | ||
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| Method | Defined By | ||
|---|---|---|---|
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates. | ShadingMethodBase | ||
getTexCubeSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement):String | ShadingMethodBase | ||
invalidateShaderProgram():void
Marks the shader program as invalid, so it will be recompiled before the next render. | ShadingMethodBase | ||
| _passes | property |
protected var _passes:Vector.<MaterialPassBase>| _sharedRegisters | property |
protected var _sharedRegisters:ShaderRegisterData| passes | property |
passes:Vector.<MaterialPassBase> [read-only] Any passes required that render to a texture used by this method.
public function get passes():Vector.<MaterialPassBase>| sharedRegisters | property |
sharedRegisters:ShaderRegisterData arcane function get sharedRegisters():ShaderRegisterData arcane function set sharedRegisters(value:ShaderRegisterData):void| ShadingMethodBase | () | Constructor |
public function ShadingMethodBase()Create a new ShadingMethodBase object.
| copyFrom | () | method |
public function copyFrom(method:ShadingMethodBase):voidCopies the state from a ShadingMethodBase object into the current object.
Parameters
method:ShadingMethodBase |
| createMethodVO | () | method |
arcane function createMethodVO():MethodVOCreates a data container that contains material-dependent data. Provided as a factory method so a custom subtype can be overridden when needed.
ReturnsMethodVO |
| dispose | () | method |
public function dispose():voidCleans up any resources used by the current object.
| getTex2DSampleCode | () | method |
protected function getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):StringA helper method that generates standard code for sampling from a texture using the normal uv coordinates.
Parameters
vo:MethodVO — The register in which to store the sampled colour.
| |
targetReg:ShaderRegisterElement — The texture stream register.
| |
inputReg:ShaderRegisterElement | |
texture:TextureProxyBase | |
uvReg:ShaderRegisterElement (default = null) | |
forceWrap:String (default = null) |
String — The fragment code that performs the sampling.
|
| getTexCubeSampleCode | () | method |
protected function getTexCubeSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement):StringParameters
vo:MethodVO | |
targetReg:ShaderRegisterElement | |
inputReg:ShaderRegisterElement | |
texture:TextureProxyBase | |
uvReg:ShaderRegisterElement |
String |
| initConstants | () | method |
| initVO | () | method |
| invalidateShaderProgram | () | method |
protected function invalidateShaderProgram():voidMarks the shader program as invalid, so it will be recompiled before the next render.
| reset | () | method |
arcane function reset():void| setRenderState | () | method |
arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):voidSets the render state for a single renderable.
Parameters
vo:MethodVO | |
renderable:IRenderable | |
stage3DProxy:Stage3DProxy | |
camera:Camera3D |