| Package | away3d.materials.methods |
| Class | public class ShadowMapMethodBase |
| Inheritance | ShadowMapMethodBase ShadingMethodBase NamedAssetBase flash.events.EventDispatcher |
| Implements | IAsset |
| Subclasses | CascadeShadowMapMethod, SimpleShadowMapMethodBase |
| Property | Defined By | ||
|---|---|---|---|
| alpha : Number | ShadowMapMethodBase | ||
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
| assetType : String [read-only] | ShadowMapMethodBase | ||
| castingLight : LightBase [read-only] | ShadowMapMethodBase | ||
| epsilon : Number | ShadowMapMethodBase | ||
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase | |
| Property | Defined By | ||
|---|---|---|---|
| _alpha : Number = 1 | ShadowMapMethodBase | ||
| _castingLight : LightBase | ShadowMapMethodBase | ||
| _epsilon : Number = .002 | ShadowMapMethodBase | ||
![]() | _passes : Vector.<MaterialPassBase> | ShadingMethodBase | |
| _shadowMapper : ShadowMapperBase | ShadowMapMethodBase | ||
![]() | _sharedRegisters : ShaderRegisterData | ShadingMethodBase | |
| Method | Defined By | ||
|---|---|---|---|
ShadowMapMethodBase(castingLight:LightBase) | ShadowMapMethodBase | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | copyFrom(method:ShadingMethodBase):void
Copies the state from a ShadingMethodBase object into the current object. | ShadingMethodBase | |
![]() | dispose():void
Cleans up any resources used by the current object. | ShadingMethodBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| _alpha | property |
protected var _alpha:Number = 1| _castingLight | property |
protected var _castingLight:LightBase| _epsilon | property |
protected var _epsilon:Number = .002| _shadowMapper | property |
protected var _shadowMapper:ShadowMapperBase| alpha | property |
alpha:Number public function get alpha():Number public function set alpha(value:Number):void| assetType | property |
assetType:String [read-only] public function get assetType():String| castingLight | property |
| epsilon | property |
epsilon:Number public function get epsilon():Number public function set epsilon(value:Number):void| ShadowMapMethodBase | () | Constructor |
| getFragmentCode | () | method |
arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |