| Package | away3d.materials.methods |
| Class | public class SimpleShadowMapMethodBase |
| Inheritance | SimpleShadowMapMethodBase ShadowMapMethodBase ShadingMethodBase NamedAssetBase flash.events.EventDispatcher |
| Subclasses | DitheredShadowMapMethod, FilteredShadowMapMethod, HardShadowMapMethod, NearShadowMapMethod, SoftShadowMapMethod, TripleFilteredShadowMapMethod |
| Property | Defined By | ||
|---|---|---|---|
![]() | _alpha : Number = 1 | ShadowMapMethodBase | |
![]() | _castingLight : LightBase | ShadowMapMethodBase | |
| _depthMapCoordReg : ShaderRegisterElement | SimpleShadowMapMethodBase | ||
![]() | _epsilon : Number = .002 | ShadowMapMethodBase | |
![]() | _passes : Vector.<MaterialPassBase> | ShadingMethodBase | |
![]() | _shadowMapper : ShadowMapperBase | ShadowMapMethodBase | |
![]() | _sharedRegisters : ShaderRegisterData | ShadingMethodBase | |
| _usePoint : Boolean | SimpleShadowMapMethodBase | ||
| Method | Defined By | ||
|---|---|---|---|
SimpleShadowMapMethodBase(castingLight:LightBase) | SimpleShadowMapMethodBase | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | copyFrom(method:ShadingMethodBase):void
Copies the state from a ShadingMethodBase object into the current object. | ShadingMethodBase | |
![]() | dispose():void
Cleans up any resources used by the current object. | ShadingMethodBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| Method | Defined By | ||
|---|---|---|---|
getPlanarFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String | SimpleShadowMapMethodBase | ||
| SimpleShadowMapMethodBase | |||
getPointFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String | SimpleShadowMapMethodBase | ||
| SimpleShadowMapMethodBase | |||
![]() | getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates. | ShadingMethodBase | |
![]() | getTexCubeSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement):String | ShadingMethodBase | |
![]() | invalidateShaderProgram():void
Marks the shader program as invalid, so it will be recompiled before the next render. | ShadingMethodBase | |
| _depthMapCoordReg | property |
protected var _depthMapCoordReg:ShaderRegisterElement| _usePoint | property |
protected var _usePoint:Boolean| depthMapCoordReg | property |
depthMapCoordReg:ShaderRegisterElementWrappers that override the vertex shader need to set this explicitly
arcane function get depthMapCoordReg():ShaderRegisterElement arcane function set depthMapCoordReg(value:ShaderRegisterElement):void| SimpleShadowMapMethodBase | () | Constructor |
| activate | () | method |
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
| activateForCascade | () | method |
arcane function activateForCascade(vo:MethodVO, stage3DProxy:Stage3DProxy):voidParameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
| cleanCompilationData | () | method |
override arcane function cleanCompilationData():void| getCascadeFragmentCode | () | method |
arcane function getCascadeFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, decodeRegister:ShaderRegisterElement, depthTexture:ShaderRegisterElement, depthProjection:ShaderRegisterElement, targetRegister:ShaderRegisterElement):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
decodeRegister:ShaderRegisterElement | |
depthTexture:ShaderRegisterElement | |
depthProjection:ShaderRegisterElement | |
targetRegister:ShaderRegisterElement |
String |
| getFragmentCode | () | method |
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
| getPlanarFragmentCode | () | method |
protected function getPlanarFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
| getPlanarVertexCode | () | method |
protected function getPlanarVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
| getPointFragmentCode | () | method |
protected function getPointFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
| getPointVertexCode | () | method |
protected function getPointVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
| getVertexCode | () | method |
override arcane function getVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
| initConstants | () | method |
| initVO | () | method |
| setRenderState | () | method |
override arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):voidParameters
vo:MethodVO | |
renderable:IRenderable | |
stage3DProxy:Stage3DProxy | |
camera:Camera3D |