| Package | away3d.materials.methods |
| Class | public class SimpleWaterNormalMethod |
| Inheritance | SimpleWaterNormalMethod BasicNormalMethod ShadingMethodBase NamedAssetBase flash.events.EventDispatcher |
| Property | Defined By | ||
|---|---|---|---|
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | name : String | NamedAssetBase | |
| normalMap : Texture2DBase [override] | SimpleWaterNormalMethod | ||
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase | |
| secondaryNormalMap : Texture2DBase | SimpleWaterNormalMethod | ||
| water1OffsetX : Number | SimpleWaterNormalMethod | ||
| water1OffsetY : Number | SimpleWaterNormalMethod | ||
| water2OffsetX : Number | SimpleWaterNormalMethod | ||
| water2OffsetY : Number | SimpleWaterNormalMethod | ||
| Method | Defined By | ||
|---|---|---|---|
| SimpleWaterNormalMethod | |||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | copyFrom(method:ShadingMethodBase):void [override] | BasicNormalMethod | |
dispose():void [override] | SimpleWaterNormalMethod | ||
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | |
| normalMap | property |
normalMap:Texture2DBase[override] public function get normalMap():Texture2DBase public function set normalMap(value:Texture2DBase):void| secondaryNormalMap | property |
secondaryNormalMap:Texture2DBase public function get secondaryNormalMap():Texture2DBase public function set secondaryNormalMap(value:Texture2DBase):void| water1OffsetX | property |
water1OffsetX:Number public function get water1OffsetX():Number public function set water1OffsetX(value:Number):void| water1OffsetY | property |
water1OffsetY:Number public function get water1OffsetY():Number public function set water1OffsetY(value:Number):void| water2OffsetX | property |
water2OffsetX:Number public function get water2OffsetX():Number public function set water2OffsetX(value:Number):void| water2OffsetY | property |
water2OffsetY:Number public function get water2OffsetY():Number public function set water2OffsetY(value:Number):void| SimpleWaterNormalMethod | () | Constructor |
public function SimpleWaterNormalMethod(waveMap1:Texture2DBase, waveMap2:Texture2DBase)waveMap1:Texture2DBase | |
waveMap2:Texture2DBase |
| activate | () | method |
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):voidParameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
| cleanCompilationData | () | method |
override arcane function cleanCompilationData():void| dispose | () | method |
override public function dispose():void| getFragmentCode | () | method |
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):StringParameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
| initConstants | () | method |
| initVO | () | method |