| Package | away3d.materials.passes |
| Class | public class SkyBoxPass |
| Inheritance | SkyBoxPass MaterialPassBase flash.events.EventDispatcher |
| Property | Defined By | ||
|---|---|---|---|
![]() | alphaPremultiplied : Boolean | MaterialPassBase | |
![]() | animationRegisterCache : AnimationRegisterCache | MaterialPassBase | |
![]() | animationSet : IAnimationSet
The animation used to add vertex code to the shader code. | MaterialPassBase | |
![]() | bothSides : Boolean
Defines whether or not the material should perform backface culling. | MaterialPassBase | |
| cubeTexture : CubeTextureBase
The cube texture to use as the skybox. | SkyBoxPass | ||
![]() | depthCompareMode : String | MaterialPassBase | |
![]() | material : MaterialBase
The material to which this pass belongs. | MaterialPassBase | |
![]() | mipmap : Boolean
Defines whether any used textures should use mipmapping. | MaterialPassBase | |
![]() | needFragmentAnimation : Boolean [read-only] | MaterialPassBase | |
![]() | needUVAnimation : Boolean [read-only] | MaterialPassBase | |
![]() | numUsedFragmentConstants : uint [read-only] | MaterialPassBase | |
![]() | numUsedStreams : uint [read-only]
The amount of used vertex streams in the vertex code. | MaterialPassBase | |
![]() | numUsedVaryings : uint [read-only] | MaterialPassBase | |
![]() | numUsedVertexConstants : uint [read-only]
The amount of used vertex constants in the vertex code. | MaterialPassBase | |
![]() | renderToTexture : Boolean [read-only]
Specifies whether this pass renders to texture
| MaterialPassBase | |
![]() | repeat : Boolean
Defines whether textures should be tiled. | MaterialPassBase | |
![]() | smooth : Boolean
Defines whether smoothing should be applied to any used textures. | MaterialPassBase | |
![]() | writeDepth : Boolean
Indicate whether this pass should write to the depth buffer or not. | MaterialPassBase | |
| Method | Defined By | ||
|---|---|---|---|
Creates a new SkyBoxPass object. | SkyBoxPass | ||
![]() | dispose():void
Cleans up any resources used by the current object. | MaterialPassBase | |
![]() | setBlendMode(value:String):void | MaterialPassBase | |
| cubeTexture | property |
cubeTexture:CubeTextureBaseThe cube texture to use as the skybox.
public function get cubeTexture():CubeTextureBase public function set cubeTexture(value:CubeTextureBase):void| SkyBoxPass | () | Constructor |
public function SkyBoxPass()Creates a new SkyBoxPass object.
| activate | () | method |
override arcane function activate(stage3DProxy:Stage3DProxy, camera:Camera3D):void
Parameters
stage3DProxy:Stage3DProxy | |
camera:Camera3D |
| getFragmentCode | () | method |
override arcane function getFragmentCode(animationCode:String):String
Parameters
animationCode:String |
String |
| getVertexCode | () | method |
override arcane function getVertexCode():StringReturns
String |
| render | () | method |
override arcane function render(renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D, viewProjection:Matrix3D):voidParameters
renderable:IRenderable | |
stage3DProxy:Stage3DProxy | |
camera:Camera3D | |
viewProjection:Matrix3D |