| Class | Description | |
|---|---|---|
| CompiledPass | ||
| DepthMapPass | ||
| DistanceMapPass | ||
| LightingPass | DefaultScreenPass is a shader pass that uses shader methods to compile a complete program. | |
| MaterialPassBase | MaterialPassBase provides an abstract base class for material shader passes. | |
| OutlinePass | ||
| SegmentPass | ||
| ShadowCasterPass | DefaultScreenPass is a shader pass that uses shader methods to compile a complete program. | |
| SingleObjectDepthPass | The SingleObjectDepthPass provides a material pass that renders a single object to a depth map from the point of view from a light. | |
| SkyBoxPass | SkyBoxPass provides a material pass exclusively used to render sky boxes from a cube texture. | |
| SuperShaderPass | DefaultScreenPass is a shader pass that uses shader methods to compile a complete program. |