Class Explode make all vertices and uv's of a mesh unic
Explode
public function Explode() public function apply(geom:Geometry, keepNormals:Boolean = true):void Parameters
| geom:Geometry |
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| keepNormals:Boolean (default = true) |
public function applyToContainer(ctr:ObjectContainer3D, keepNormals:Boolean = true):void
Apply the explode code to a given ObjectContainer3D.
Parameters
| ctr:ObjectContainer3D — ObjectContainer3D. The target Object3d object.
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| keepNormals:Boolean (default = true) — Boolean. If the vertexNormals of the object are preserved. Default is true.
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Tue May 7 2013, 10:42 PM +01:00