Author: DigiBen
This teaches you how to load Quake3 .Md3 character models. The next MD3 tutorial demonstrates the keyframe / bone animation stored in the file.
Functions Used: fopen(), fclose(), fread(), fseek(), ftell(), strcpy(), glBegin(), glEnd(), glTexCoord2f(), glEnable(),
SwapBuffers(), gluLookAt(), glVertex3f(), glBindTexture(), malloc(), free(), glVertex3f(), vector::push_back(), vector::clear(), new, delete
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