Author: DigiBen
This is the first font tutorial that allows you to display fonts with variable size and color (without 3D properties) on the screen using the Win32 and OpenGL font functions only. No bitmap file(s) are required.
Functions Used: glGenLists(), CreateFont(), SelectObject(), wglUseFontBitmaps(), glPushAttrib(), glMatrixMode(), glPushMatrix(), glLoadIdentity(), glViewport(), glRasterPos4f(), glPopMatrix(), glPopAttrib(), glListBase(), va_start(), vsprintf(), va_end(), glBegin(), glEnd(), SwapBuffers()
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