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Texture Mapping Part3   

Author:  DigiBen

This tutorial shows you how to load a JPEG file and create a texture map from it's data.  This uses the Independent JPEG Group's library, which is pretty simple and straightforward.  

Functions Used:  glViewport(), glMatrixMode(), glLoadIdentity(), gluPerspective(), glClear(), gluLookAt(), glBindTexture(), glTexCoord2f(), glBegin(), glEnd(), fopen(), fclose()


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